Mission: Save the Timeline! 7 Epic Weeks of S.T.E.A.M. Time-Travel Adventures at The Academy Starts June 15 – Time to jump in and save history!

The timeline is glitching—history’s biggest moments are falling apart! Young time agents (Kindergarten Readiness to 6th Grade) will leap through eras using Science, Technology, Engineering, Art, and Math to fix wild crises and restore the true flow of time.

Weekly Time-Travel Themes & Quests

  • Week 1: Jump to Ancient Egypt – Pharaoh's Pyramid Panic! Warp to the desert age of pharaohs! The tomb is collapsing—use pyramid engineering, desert science, Egyptian art, and clever builds to save the pyramids and treasures!

  • Week 2: Leap to Ancient Greece – Olympic Glory Gone Wrong! Zoom to the land of myths! The games are canceled—restore them with physics throws, classical sculptures, Greek architecture, and heroic inventions!

  • Week 3: Warp to the Middle Ages – Castle Under Siege! Blast into knights & castles! Defenses are failing—defend the kingdom with catapult science, medieval crafts, fortress engineering, and brave builds!

  • Week 4: Dive into the Renaissance – Da Vinci's Secret Sketches Vanished! Fast-forward to genius & art! Leonardo’s sketches are lost—recover them through anatomy puzzles, masterpiece art, flying machines, and Renaissance magic!

  • Week 5: Rocket to the Industrial Revolution – Mighty Steam Engine Meltdown! Surge to the machine age! The Great Engine stalled—restart it with energy experiments, steampunk mechanical art, gear engineering, and powerhouse fixes!

  • Week 6: Saddle Up to the Wild West – Frontier Outlaw Chaos! Gallop to cowboys & gold! The frontier’s in mayhem—tame it with geology digs, folk art, structural builds, and cowboy engineering!

  • Week 7: Blast Off to the Space Age – Cosmic Countdown Crisis! Launch to the stars! Space bases drifting—secure the future with rocketry, cosmic paintings, base designs, and gravity-defying builds!

Will YOU be the Time Agent who leaps through history and saves the timeline? Get ready for epic inventions, creative explosions, and non-stop fun!

Extended Care

We understand that a hero's schedule doesn’t always fit into a standard mission window. Our Extended Care program provides a safe, supervised, and engaging environment for explorers to power up before the day begins and decompress after the mission is complete.

Morning Launchpad (Before Care)

Time: 7:00 AM – 9:00 AM

Weekly Rate: $100

The Vibe: Low-energy, creative priming.

Before the main S.T.E.A.M. mission begins, campers can ease into their day with "Brain Breakfast" activities.

Mission Control (After Care)

Time: 2:00 PM – 5:30 PM

Weekly Rate: $100

The Vibe: Active play followed by a "Power Down" period.

After a day of intense problem-solving, campers need a chance to burn off energy and reflect.

Full Mission Bundle (Best Value)

  • Hours: 7:00 AM – 9:00 AM AND 2:00 PM – 5:30 PM

  • Weekly Rate: $175 (Save $25 per week!)

Daily Drop-In (Full Day)

  • Rate: $40 per day

  • Includes both Morning and Afternoon care for a single day.

S.T.E.A.M. Adventure Extended Care: 7:00 AM to 5:30 PM
from $40.00

S.T.E.A.M. into School: Kindergarten Readiness

Session 1: 3-Week Camp | June 15 – July 3 | 9 AM – 2 PM

Get your little ones Kindergarten-ready with joyful, hands-on adventures! Our youngest time heroes will build key school skills—fine motor control, teamwork, problem-solving, and early thinking—while leaping through history to fix fun crises. Each week spotlights Science, Engineering, and Art to make learning magical.

The Time-Travel Mission: Save History, Get School-Ready!

  • Week 1: Jump to Ancient Egypt – Pharaoh's Tomb Trouble! The pyramid tomb is crumbling—time to save it! Science: Explore how shapes and balance keep things stable (early physics & math). Engineering: Stack and test clay bricks or blocks to build a strong pyramid. Art: Paint colorful hieroglyphs and decorate the tomb like real ancient artists. All while growing those fine motor skills for writing and cutting!

  • Week 2: Leap to Ancient Greece – Olympic Games Fading Fast! The legendary games are vanishing—bring them back! Science: Discover motion and force through playful sports throws and rolls (basic physics). Engineering: Build marble-inspired temples or columns with blocks and spatial thinking. Art: Create beautiful classical drawings, patterns, and Olympic symbols. Perfect for teamwork, logic, and hand-eye coordination!

  • Week 3: Warp to the Middle Ages – Castle Under Attack! The kingdom’s fortress needs defending—knights to the rescue! Science: Test trajectories with soft launches and see what makes things fly far (early gravity & motion). Engineering: Design and build mini castles or strong walls that stand tall. Art: Craft colorful shields, banners, and medieval decorations. Boosting hand-eye skills, creativity, and brave problem-solving!

Where epic history meets playful kindergarten prep! Your budding innovator will gain confidence, creativity, and school-ready skills through discovery, laughter, and time-travel fun.

S.T.E.A.M. into School: Kindergarten Readiness

Session 2: 4-Week Camp | July 6 – July 31 | 9 AM – 2 PM

The time-travel mission continues! Our youngest explorers leap into four more eras to fix the timeline and build essential Kindergarten skills through joyful, hands-on STEAM fun. Each week highlights Science, Engineering, and Art to spark curiosity and school readiness.

The Time-Travel Mission: Finish Saving History, Get Super School-Ready!

  • Week 4: Dive into the Renaissance – Da Vinci’s Flying Machines Mystery! History’s genius sketches are lost—time to invent! Science: Explore lift, motion, and simple flight ideas through playful tests. Engineering: Build and test mini flying machines or models with paper, sticks, and imagination. Art: Sketch and decorate Da Vinci-inspired designs, boosting fine motor skills and early literacy through drawing and labeling. Perfect for creative thinking and hand strength!

  • Week 5: Rocket to the Industrial Revolution – Great Engine Meltdown! Progress has stalled—the big engine needs a restart! Science: Discover how gears, wheels, and energy make things move (basic mechanics). Engineering: Experiment with connecting gears, building spinning contraptions, and fixing “machines.” Art: Create steampunk-style mechanical drawings or decorate gear art pieces. Great for math counting, problem-solving, and teamwork!

  • Week 6: Saddle Up to the Wild West – Frontier Chaos Ahead! The frontier is wild and wobbly—settle it safely! Science: Learn about balance, stability, and materials through building tests. Engineering: Design and construct sturdy wagons, structures, or pioneer shelters with blocks and simple connectors. Art: Craft pioneer folk art like patterned blankets, signs, or cowboy decorations. Boosts collaboration, spatial awareness, and fine motor fun!

  • Week 7: Blast Off to the Space Age – Cosmic Future at Risk! The stars are drifting—secure the final frontier! Science: Investigate force, trajectory, and gravity with launch experiments. Engineering: Build and launch rockets or design moon base models that stand strong. Art: Paint cosmic scenes, starry backdrops, or astronaut gear creations. Strengthens hand-eye coordination, predictive thinking, and big imagination!

Innovate, play, and prepare! Turn curious little time travelers into confident, school-ready kindergarten stars through the magic of STEAM adventures.

S.T.E.A.M. into School: Kinder Readiness - Session 1
Sale Price: $995.00 Original Price: $1,195.00
S.T.E.A.M. into School: Kinder Readiness - Session 2
Sale Price: $1,195.00 Original Price: $1,395.00

S.T.E.A.M. Adventure: Grades 1–3

Week 1: June 15 – June 19 | 9 AM – 2 PM

Ancient Egypt: Pyramids Vanishing!

The mighty pyramids are fading into the desert—history is counting on YOU! Join young time agents for an action-packed week of STEAM fun to rescue the ancient skyline and become legendary architects.

How You’ll Know You’ve Saved the Day

  • Your mini-pyramid stands tall through the epic “sandstorm” test!

  • Heavy blocks glide up ramps and move with clever levers & pulleys.

  • Your safe mummification sample stays perfectly preserved.

  • You crack the full hieroglyphic code and unlock the “Pharaoh Saved!” secret.

  • Your explorer journal bursts with cubit measurements, sketches, and genius fixes.

  • Your clay relief and Golden Ratio design looks straight out of ancient Egypt!

The Fix

  • Science: Play with levers, ramps, pulleys + chemistry—mummify safe samples and test mineral strength.

  • Engineering & Art: Build unbreakable mini-pyramids, sculpt clay reliefs, grind colorful mineral pigments, design with the Golden Ratio.

  • Math & Literacy: Measure in cubits, calculate structures, decode hieroglyphs, and record discoveries like real explorers.

Mission Goal: Master physics, chemistry, design, measurement, and code-breaking to become legendary pyramid architects!

S.T.E.A.M. Adventure: Grades 1–3 Week 1: June 15 – June 19
Sale Price: $285.00 Original Price: $350.00

S.T.E.A.M. Adventure: Grades 1–3

Week 2: June 22 – June 26 | 9 AM – 2 PM

Ancient Greece: The Olympic Glitch – Games in Chaos!

The first Olympic Games are sabotaged—physics is failing and columns are crumbling! Young time agents leap into ancient Greece to restore balance and revive the legendary spirit of the Games.

How You’ll Know You’ve Solved It

  • Your column (Doric or Ionic) stands firm and supports weight without wobbling.

  • Your wire-armature sculpture holds a perfect, balanced heroic pose.

  • Your Black Figure vase displays a clear victory scene with beautiful geometric patterns.

  • Your stadium map is accurate with geometry, and your epic poem or myth beautifully tells the heroic story!

The Fix

  • Science: Explore structural engineering—build and load-test Doric vs. Ionic columns for strength and stability.

  • Engineering & Art: Create balanced human-motion sculptures with wire armatures. Design pottery-style vases using Black Figure techniques and geometric storytelling patterns.

  • Math & Literacy: Map the stadium layout using geometry. Write epic poems or myths to celebrate the restored victories.

Mission Goal: Master architectural stability, balance, geometry, and storytelling to bring the Olympic Games back to glory!

S.T.E.A.M. Adventure: Grades 1–3 Week 2: June 22 – June 26
Sale Price: $285.00 Original Price: $350.00

S.T.E.A.M. Adventure: Grades 1–3

Week 3: June 29 – July 3 | 9 AM – 2 PM

Middle Ages: The Fortress Failure – Castle Crumbling!

The kingdom’s defenses are falling apart—physics is failing and the castle won’t hold! Young time agents charge into the Middle Ages to strengthen the fortress and save the realm.

How You’ll Know You’ve Solved It

  • Your mini-trebuchet or catapult launches accurately to the target zone!

  • Your tested wall or tower stands strong and absorbs impact without collapsing.

  • Your stained-glass transparency shines with perfect color harmony.

  • Your heraldic shield is symmetrical, symbolic, and looks knight-ready.

  • Your angle calculations are spot-on for defense, and your Knight’s Oath tells an epic story of honor and strategy!

The Fix

  • Science: Investigate trajectory and force with mini-trebuchets and catapults. Explore materials science—test which shapes and materials (stone vs. wood models) best resist impact.

  • Engineering & Art: Build sturdy defensive structures. Create medieval stained-glass effects using color theory. Design heraldic shields with symmetry and meaningful symbols.

  • Math & Literacy: Calculate angles of elevation for perfect launches. Write powerful Knight’s Oaths to record codes of honor and battle plans.

Mission Goal: Master physics of motion, structural defense, color theory, symmetry, angles, and storytelling to protect the kingdom forever!

S.T.E.A.M. Adventure: Grades 1–3 Week 3: June 29 – July 3
Sale Price: $285.00 Original Price: $350.00

S.T.E.A.M. Adventure: Grades 1–3

Week 4: July 6 – July 10 | 9 AM – 2 PM

Renaissance: The Da Vinci Disappearance – Blueprints Vanished!

Da Vinci’s legendary sketches have disappeared—history’s bridge from art to invention is at risk! Young time agents step into the Renaissance to recover the genius and bring back the greatest ideas.

How You’ll Know You’ve Solved It

  • Your ornithopter prototype glides smoothly and shows real lift!

  • Your mechanical-joint sketch perfectly mimics human movement.

  • Your perspective drawing creates a stunning 3D landscape with vanishing points.

  • Your fresco painting bonds beautifully on wet plaster—no smudging!

  • Your Vitruvian-style proportions match the human form accurately.

  • Your mirror-script journal entry hides the “secret” invention perfectly!

The Fix

  • Science: Investigate aerodynamics and lift with simple ornithopter models. Explore anatomy by sketching joints and how bodies move like machines.

  • Engineering & Art: Build flying-machine prototypes. Master perspective and depth in drawings. Experiment with fresco techniques—paint on wet plaster to see pigments bond.

  • Math & Literacy: Use proportionality (inspired by the Vitruvian Man) to measure and draw the human form. Write secret entries in mirror-script journals to protect inventions.

Mission Goal: Bridge art and science—master aerodynamics, anatomy, perspective, fresco chemistry, proportionality, and secret writing to recover Da Vinci’s genius!

S.T.E.A.M. Adventure: Grades 1–3 Week 4: July 6 – July 10
Sale Price: $285.00 Original Price: $350.00

S.T.E.A.M. Adventure: Grades 1–3

Week 5: July 13 – July 17 | 9 AM – 2 PM

Industrial Revolution: The Stalled Engine – Progress Halted!

The Great Engine has seized up—history’s gears have stopped turning! Young time agents dive into the Industrial Revolution to restart the machines and launch the modern world.

How You’ll Know You’ve Solved It

  • Your gear train or pulley system lifts the heavy load with smooth, minimal effort!

  • Your thermodynamics experiment shows heat turning into real motion and pressure.

  • Your steampunk mechanical art piece shines with metallic textures and blueprint style.

  • Your printmaking pattern repeats perfectly like true factory art.

  • Your gear-ratio calculations match the predicted speed and power.

  • Your newspaper headline and technical manual capture the excitement of the “New Era”!

The Fix

  • Science: Experiment with thermodynamics—see how heat builds pressure and creates motion. Build gear trains and pulley systems to discover mechanical advantage and lift heavy loads easily.

  • Engineering & Art: Create steampunk-inspired mechanical art with metallic textures and blueprint designs. Explore printmaking to produce repeating industrial patterns (the original mass-production art!).

  • Math & Literacy: Calculate gear ratios to predict speed and power output. Write dramatic newspaper headlines and clear technical manuals for the restored inventions.

Mission Goal: Master energy, mechanics, gear ratios, thermodynamics, printmaking, and technical writing to get the gears of history spinning again!

S.T.E.A.M. Adventure: Grades 1–3 Week 5: July 13 – July 17
Sale Price: $285.00 Original Price: $350.00

S.T.E.A.M. Adventure: Grades 1–3

Week 6: July 20 – July 24 | 9 AM – 2 PM

Wild West: The Frontier Fracture – Territory in Turmoil!

The frontier is swallowed by dust—maps are fading and structures are collapsing! Young time agents saddle up for the Wild West to chart safe paths, build tough shelters, and settle the land strong.

How You’ll Know You’ve Solved It

  • Your scale-model covered wagon or suspension bridge holds steady under “mountain” weight!

  • Your rock and soil tests show the safest, most stable building site.

  • Your pioneer folk-art textile pattern is symmetrical and beautifully geometric.

  • Your cyanotype print captures clear desert plants or animals using just sunlight!

  • Your map uses accurate coordinates to chart new territory.

  • Your Frontier Journal tells an exciting story of survival strategies and geological discoveries!

The Fix

  • Science: Investigate geology and soil science—test rock density, erosion, and find the best building spots. Explore structural tension with scale-model wagons and suspension bridges that resist heavy loads.

  • Engineering & Art: Build sturdy frontier structures. Create geometric pioneer folk-art textiles and patterns. Experiment with cyanotypes (sun-powered prints) to document desert flora and fauna.

  • Math & Literacy: Use coordinates and mapping to explore unknown land. Write vivid Frontier Journals recording survival tips and new geological finds.

Mission Goal: Master earth science, structural engineering, geometric design, sun-printing, mapping, and frontier storytelling to settle the Wild West and connect the coasts!

S.T.E.A.M. Adventure: Grades 1–3 Week 6: July 20 – July 24 | 9 AM – 2 PM
Sale Price: $285.00 Original Price: $350.00

S.T.E.A.M. Adventure: Grades 1–3

Week 7: July 27 – July 31 | 9 AM – 2 PM

Space Age: The Galactic Drift – Future Slipping Away!

The timeline is drifting into the void—our future among the stars is fading! Young time agents blast off to the Space Age to secure humanity’s destiny and build a home beyond Earth.

How You’ll Know You’ve Solved It

  • Your multi-stage rocket launches smoothly and follows the planned path!

  • Your Moon Base model recycles water and produces “oxygen” in a closed-loop system.

  • Your galaxy pour painting swirls with stunning colors and salt-texture stars.

  • Your chiaroscuro moon painting shows realistic craters and glowing light.

  • Your trajectory calculations are accurate for a perfect orbit.

  • Your Mission Log reads like an exciting astronaut diary from the first lunar settlers!

The Fix

  • Science: Explore Newton’s Third Law with multi-stage rocket designs and launches. Study environmental science—build closed-loop Moon Bases that recycle water and generate oxygen.

  • Engineering & Art: Construct sustainable lunar habitats. Create cosmic art with galaxy pour techniques, salt textures, and chiaroscuro light-and-shadow effects for craters and nebulae.

  • Math & Literacy: Calculate launch trajectories and orbital paths with predictive thinking. Write vivid Mission Logs from the perspective of lunar pioneers.

Mission Goal: Master astronautical engineering, closed-loop systems, cosmic art, trajectory math, and space storytelling to launch humanity safely into the future!

S.T.E.A.M. Adventure: Grades 1–3 Week 7: July 27 – July 31 | 9 AM – 2 PM
Sale Price: $285.00 Original Price: $350.00

S.T.E.A.M. Adventure: Grades 4–6

Week 1: June 15 – June 19 | 9 AM – 2 PM

Ancient Egypt: Civil Engineering Crisis – Nile Chaos & Pyramid Collapse!

Nile floods rage and the Great Pyramid’s chambers are collapsing—Egypt’s legacy is at stake! Time agents master hydraulics, structures, pigments, and codes to save the civilization.

How You’ll Know You’ve Solved It

  • Shaduf lifts and directs water perfectly.

  • Pyramid with corbel vault holds heavy load—no collapse.

  • Egyptian Blue pigment is bright and stable.

  • Relief carving is precise and proportional.

  • Volume & surface area calculations are exact.

  • Cryptogram encrypts/decodes mission data flawlessly.

The Fix

  • Science & Engineering: Build shaduf irrigation systems (fluid dynamics). Construct pyramids with tunnels; test corbel vaults under load.

  • Art & Chemistry: Synthesize Egyptian Blue pigment with copper & heat. Carve precise reliefs on limestone substitutes.

  • Math & Literacy: Calculate volume, surface area & proportions with geometry. Create mixed hieroglyph cryptograms as Chronicle Scribes.

Mission Goal: Master hydraulic engineering, structural mechanics, synthetic chemistry, advanced geometry, and cryptography to tame the Nile and secure Egypt’s architectural future!

S.T.E.A.M. Adventure: Grades 4–6 Week 1: June 15 – June 19
Sale Price: $285.00 Original Price: $350.00

S.T.E.A.M. Adventure: Grades 4–6

Week 2: June 22 – June 26 | 9 AM – 2 PM

Ancient Greece: Antikythera Malfunction – First Computer Dismantled!

The Antikythera mechanism—ancient Greece’s incredible analog computer—has been taken apart! Without its gears and celestial precision, navigation and timekeeping would stay in the dark ages. Time agents rebuild the marvel to restore history.

How You’ll Know You’ve Solved It

  • Gear calendar / automata runs smoothly and tracks accurately.

  • Archimedes’ Screw lifts water uphill efficiently.

  • Contrapposto statue stands balanced with realistic anatomy.

  • Temple design shows perfect entasis—columns look straight.

  • Protractor calculations predict planetary angles correctly.

  • Socratic dialogue / logic puzzle fixes the mechanism flawlessly.

The Fix

  • Science & Engineering: Build automata & gear calendars (rotational motion, torque, gear ratios). Recreate Archimedes’ Screw (displacement, buoyancy, anti-gravity water flow).

  • Art & Architecture: Sculpt contrapposto figures (wire + plaster for weight distribution). Design temples with entasis to fix optical illusions.

  • Math & Literacy: Use protractor geometry for planetary angles. Write Socrates-style dialogues or logic puzzles to troubleshoot errors.

Mission Goal: Re-sync ancient gears with mechanical physics, astronomy math, realistic sculpture, optical design, and logical reasoning to revive the Antikythera mechanism and spark modern science!

S.T.E.A.M. Adventure: Grades 4–6 Week 2: June 22 – June 26
Sale Price: $285.00 Original Price: $350.00

S.T.E.A.M. Adventure: Grades 4–6

Week 3: June 29 – July 3 | 9 AM – 2 PM

Middle Ages: The Ballistic Breach – Defenses Forgotten!

Castle walls are strong but physics of defense is lost—siege weapons unstoppable! Time agents master ballistics, torsion, structural supports, and illuminated art to protect the realm.

How You’ll Know You’ve Solved It

  • Trebuchet launches precisely with adjustable counterweights.

  • Catapult shows clear torsion effects on distance/velocity.

  • Gold-leaf illuminated page glows with vibrant egg-tempera.

  • Flying buttress model supports large openings—no collapse.

  • Parabolic graphs accurately map projectile paths.

  • Strategic Treatise details siege physics and defense probability.

The Fix

  • Science & Engineering: Build adjustable trebuchets (potential/kinetic energy). Construct catapults (torsion, tension, velocity).

  • Art & Architecture: Create illuminated manuscripts with gold-leaf gilding + egg-tempera. Design flying buttresses for Gothic stained-glass support.

  • Math & Literacy: Graph parabolic projectile curves. Write Strategic Treatises on siege physics and probability.

Mission Goal: Conquer ballistics, structural engineering, illuminated chemistry, parabolic math, and strategic writing to secure the kingdom!

S.T.E.A.M. Adventure: Grades 4–6 Week 3: June 29 – July 3
Sale Price: $285.00 Original Price: $350.00

S.T.E.A.M. Adventure: Grades 4–6

Week 4: July 6 – July 10 | 9 AM – 2 PM

Renaissance: Da Vinci Code Red – Blueprints Vanished!

Da Vinci’s “Great Bird” flying machine and anatomical studies are gone—modern flight and medicine hang in the balance! Grades 4–6 time agents recover the genius by blending biology, mechanics, and art.

How You’ll Know You’ve Solved It

  • Aerial Screw glider shows strong lift and stable flight.

  • Robotic hand with pulleys mimics realistic finger movement.

  • Chiaroscuro + sfumato portrait has dramatic depth and soft blending.

  • Anatomical sketch is precise and medically accurate.

  • Golden Ratio proportions are perfect in your designs.

  • Mirror-written Codex entry encrypts discoveries securely.

The Fix

  • Science & Engineering: Build Aerial Screw gliders (fluid dynamics & lift). Construct pulley-tendon robotic hands (bio-mechanics).

  • Art: Master chiaroscuro & sfumato for realistic portraits. Draft precise anatomical sketches blending science and art.

  • Math & Literacy: Apply Golden Ratio for ideal proportions. Write encrypted Codex entries in mirror script.

Mission Goal: Bridge biology and mechanical flight with aerodynamics, bio-mechanics, advanced art techniques, proportional math, and secretive writing to reignite Da Vinci’s spark!

S.T.E.A.M. Adventure: Grades 4–6 Week 4: July 6 – July 10
Sale Price: $285.00 Original Price: $350.00

S.T.E.A.M. Adventure: Grades 4–6

Week 5: July 13 – July 17 | 9 AM – 2 PM

Industrial Revolution: Thermodynamic Stall – Engines Dead!

Engines have cooled—heat transfer and pressure lost, stalling modern tech! Grades 4–6 time agents restart the machines and launch the electrical age.

How You’ll Know You’ve Solved It

  • Stirling/steam model converts heat to motion.

  • Electric motor spins from electromagnetism.

  • Exploded-view drawing shows clear 3D internals.

  • Cyanotype print sharply captures machine parts.

  • Efficiency & work ratios calculated correctly.

  • Patent application details specs and impact.

The Fix

  • Science & Engineering: Build Stirling/steam models (thermodynamics). Construct simple electric motors (electromagnetism).

  • Art & Design: Create exploded-view illustrations. Make cyanotype blueprints (UV chemistry).

  • Math & Literacy: Calculate efficiency percentages & ratios. Draft patent applications as “Patent Officers.”

Mission Goal: Master energy conversion, thermodynamics, electromagnetism, technical illustration, cyanotype chemistry, efficiency math & patent writing to ignite the modern era!

S.T.E.A.M. Adventure: Grades 4–6 Week 5: July 13 – July 17
Sale Price: $285.00 Original Price: $350.00

S.T.E.A.M. Adventure: Grades 4–6

Week 6: July 20 – July 24 | 9 AM – 2 PM

Wild West: The Frontier Survey – Maps Blank & Infrastructure Failing!

Blank maps and crumbling connections leave the frontier impassable! Grades 4–6 time agents survey the land, build bridges, and chart the West to link the coasts.

How You’ll Know You’ve Solved It

  • Your suspension/truss bridge model spans wide gaps and holds strong load.

  • Your core sample simulation identifies stable soil for railroad foundations.

  • Your tea-stained, hand-lettered map shows accurate topography and shading.

  • Your landscape drawing captures vast depth and atmospheric perspective.

  • Your triangulation measurements accurately calculate distances across “rivers.”

  • Your Expedition Log combines scientific notes with persuasive arguments for funding.

The Fix

  • Science & Engineering: Design suspension & truss bridges (civil engineering). Study geology/mineralogy via core samples to find stable foundations for railroads.

  • Art & Cartography: Create 19th-century-style maps with tea-staining, topographical shading, and calligraphy. Draw realistic Western landscapes with depth and atmospheric perspective.

  • Math & Literacy: Use triangulation and surveying math to measure unreachable distances. Write Expedition Logs blending observation and persuasive writing.

Mission Goal: Apply geological science, structural engineering, precise surveying math, cartographic art, and expedition writing to bridge the continent and conquer the frontier!

S.T.E.A.M. Adventure: Grades 4–6 Week 6: July 20 – July 24
Sale Price: $285.00 Original Price: $350.00

S.T.E.A.M. Adventure: Grades 4–6

Week 7: July 27 – July 31 | 9 AM – 2 PM

Space Age: Orbital Intersection – Global Blackout!

Communication blackout hits Earth—satellites down, lunar future fading! Grades 4–6 time agents launch satellites and build a self-sustaining Moon colony.

How You’ll Know You’ve Solved It

  • Rocket flies stable (correct center of mass/pressure).

  • Orbital sim nails slingshot & insertion burn.

  • Hydroponics + filtration sustains vacuum “life.”

  • Isometric habitat design is modular & solarpunk-inspired.

  • Light art shows realistic star trails/orbits.

  • Escape velocity & fuel ratios calculated accurately.

  • Interstellar Protocol is clear and scientifically solid.

The Fix

  • Science & Engineering: Calculate rocket stability & orbital mechanics. Build hydroponics/filtration life-support systems.

  • Art & Design: Draw isometric modular habitats (solarpunk style). Create long-exposure light art for stars & orbits.

  • Math & Literacy: Solve equations for escape velocity & fuel ratios. Write formal Interstellar Protocols & technical logs.

Mission Goal: Master aerospace, orbital physics, astrobiology, solarpunk design, algebraic math & interstellar communication to reconnect Earth and secure humanity’s cosmic future!

S.T.E.A.M. Adventure: Grades 4–6 Week 7: July 27 – July 31
Sale Price: $285.00 Original Price: $350.00

Extended Care

We understand that a hero's schedule doesn’t always fit into a standard mission window. Our Extended Care program provides a safe, supervised, and engaging environment for explorers to power up before the day begins and decompress after the mission is complete.

Morning Launchpad (Before Care)

Time: 7:00 AM – 9:00 AM

Weekly Rate: $100

The Vibe: Low-energy, creative priming.

Before the main S.T.E.A.M. mission begins, campers can ease into their day with "Brain Breakfast" activities.

Mission Control (After Care)

Time: 2:00 PM – 5:30 PM

Weekly Rate: $100

The Vibe: Active play followed by a "Power Down" period.

After a day of intense problem-solving, campers need a chance to burn off energy and reflect.

Full Mission Bundle (Best Value)

  • Hours: 7:00 AM – 9:00 AM AND 2:00 PM – 5:30 PM

  • Weekly Rate: $175 (Save $25 per week!)

Daily Drop-In (Full Day)

  • Rate: $40 per day

  • Includes both Morning and Afternoon care for a single day.

S.T.E.A.M. Adventure Extended Care: 7:00 AM to 5:30 PM
from $40.00

"Logic will get you from A to B. Imagination will take you everywhere."

Albert Einstein


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