Summer 2026 S.T.E.A.M. Journey
Mission: Fix the Glitches in History
June 15 – July 31 | Vacaville, CA
History is broken, and we’re sending your scout back in time to fix it. We’re trading textbooks for tools in a hands-on collision of science, engineering, and art. Forget "busy work"—we have glitches to solve!
The 7-Week Repair Schedule
Week 1: Ancient Egypt
Week 2: Ancient Greece
Week 3: Middle Ages
Week 4: The Renaissance
Week 5: The Industrial Age
Week 6: Wild West
Week 7: The Space Age
Select Your Cohort
Mini-Makers: Kinder-Readiness
Time-Scouts: Bridge to 1st Grade
History-Hackers: Grades 2–3
Timeline-Titans: Grades 4–6
Spaces are limited. Secure their spot in the mission today!
Extended Care
We understand that a hero's schedule doesn’t always fit into a standard mission window. Our Extended Care program provides a safe, supervised, and engaging environment for explorers to power up before the day begins and decompress after the mission is complete.
Morning Launchpad (Before Care)
Time: 7:00 AM – 9:00 AM
Weekly Rate: $100
The Vibe: Low-energy, creative priming.
Before the main S.T.E.A.M. mission begins, campers can ease into their day with "Brain Breakfast" activities.
Mission Control (After Care)
Time: 2:00 PM – 5:30 PM
Weekly Rate: $100
The Vibe: Active play followed by a "Power Down" period.
After a day of intense problem-solving, campers need a chance to burn off energy and reflect.
Full Mission Bundle (Best Value)
Hours: 7:00 AM – 9:00 AM AND 2:00 PM – 5:30 PM
Weekly Rate: $175 (Save $25 per week!)
Daily Drop-In (Full Day)
Rate: $40 per day
Includes both Morning and Afternoon care for a single day.
S.T.E.A.M. into School: Kindergarten Readiness
Session 1: 3-Week Camp | June 15 – July 3 | 9 AM – 2 PM
Get your little ones Kindergarten-ready with joyful, hands-on adventures! Our youngest time heroes will build key school skills—fine motor control, teamwork, problem-solving, and early thinking—while leaping through history to fix fun crises. Each week spotlights Science, Engineering, and Art to make learning magical.
The Time-Travel Mission: Save History, Get School-Ready!
Week 1: Jump to Ancient Egypt – Pharaoh's Tomb Trouble!
The pyramid tomb is crumbling—time to save it! Science: Explore how shapes and balance keep things stable (early physics & math). Engineering: Stack and test clay bricks or blocks to build a strong pyramid. Art: Paint colorful hieroglyphs and decorate the tomb like real ancient artists. All while growing those fine motor skills for writing and cutting!
Week 2: Leap to Ancient Greece – Olympic Games Fading Fast!
The legendary games are vanishing—bring them back! Science: Discover motion and force through playful sports throws and rolls (basic physics). Engineering: Build marble-inspired temples or columns with blocks and spatial thinking. Art: Create beautiful classical drawings, patterns, and Olympic symbols. Perfect for teamwork, logic, and hand-eye coordination!
Week 3: Warp to the Middle Ages – Castle Under Attack!
The kingdom’s fortress needs defending—knights to the rescue! Science: Test trajectories with soft launches and see what makes things fly far (early gravity & motion). Engineering: Design and build mini castles or strong walls that stand tall. Art: Craft colorful shields, banners, and medieval decorations. Boosting hand-eye skills, creativity, and brave problem-solving!
Where epic history meets playful kindergarten prep! Your budding innovator will gain confidence, creativity, and school-ready skills through discovery, laughter, and time-travel fun.
S.T.E.A.M. into School: Kindergarten Readiness
Session 2: 4-Week Camp | July 6 – July 31 | 9 AM – 2 PM
The time-travel mission continues! Our youngest explorers leap into four more eras to fix the timeline and build essential Kindergarten skills through joyful, hands-on STEAM fun. Each week highlights Science, Engineering, and Art to spark curiosity and school readiness.
The Time-Travel Mission: Finish Saving History, Get Super School-Ready!
Week 4: Dive into the Renaissance – Da Vinci’s Flying Machines Mystery!
History’s genius sketches are lost—time to invent! Science: Explore lift, motion, and simple flight ideas through playful tests. Engineering: Build and test mini flying machines or models with paper, sticks, and imagination. Art: Sketch and decorate Da Vinci-inspired designs, boosting fine motor skills and early literacy through drawing and labeling. Perfect for creative thinking and hand strength!
Week 5: Rocket to the Industrial Revolution – Great Engine Meltdown!
Progress has stalled—the big engine needs a restart! Science: Discover how gears, wheels, and energy make things move (basic mechanics). Engineering: Experiment with connecting gears, building spinning contraptions, and fixing “machines.” Art: Create steampunk-style mechanical drawings or decorate gear art pieces. Great for math counting, problem-solving, and teamwork!
Week 6: Saddle Up to the Wild West – Frontier Chaos Ahead!
The frontier is wild and wobbly—settle it safely! Science: Learn about balance, stability, and materials through building tests. Engineering: Design and construct sturdy wagons, structures, or pioneer shelters with blocks and simple connectors. Art: Craft pioneer folk art like patterned blankets, signs, or cowboy decorations. Boosts collaboration, spatial awareness, and fine motor fun!
Week 7: Blast Off to the Space Age – Cosmic Future at Risk!
The stars are drifting—secure the final frontier! Science: Investigate force, trajectory, and gravity with launch experiments. Engineering: Build and launch rockets or design moon base models that stand strong. Art: Paint cosmic scenes, starry backdrops, or astronaut gear creations. Strengthens hand-eye coordination, predictive thinking, and big imagination!
Innovate, play, and prepare! Turn curious little time travelers into confident, school-ready kindergarten stars through the magic of STEAM adventures.
S.T.E.A.M. Adventure: Grades 1st – 3rd
Week 1: June 15 – June 19 | 9 AM – 2 PM
Ancient Egypt: The Architect Crisis
The Crisis: The Pyramids are vanishing! We must rediscover ancient physics and chemistry to save the desert skyline.
The Fix:
Science: Experiment with simple machines (levers and ramps) to move massive blocks. Explore chemistry by using salts to mummify organic matter and testing mineral durability.
Art: Create custom paints by grinding minerals into pigments. Use clay to master relief carving and study the "Golden Ratio" in ancient design.
Math & Literacy: Measure structures in "cubits" and decode hieroglyphic ciphers to document field findings.
Mission Goal: Master mechanical physics and chemical reactions to rebuild the foundations of history!
S.T.E.A.M. Adventure: Grades 1st – 3rd
Week 2: June 22 – June 26 | 9 AM – 2 PM
Ancient Greece: The Olympic Glitch
The Crisis: The first Olympic games have been sabotaged! The laws of physics are failing, and the Great Temple’s columns are crumbling.ng.
The Fix:
Science: Study aerodynamics by designing streamlined javelins and discuses. Explore structural engineering by testing how different column shapes (Doric vs. Ionic) support weight.
Art: Practice pottery physics by designing "Black Figure" vases and using geometric patterns to tell stories. Experiment with sculpture balance using wire armatures to capture human motion.
Math & Literacy: Use geometry to map out the stadium and write "epic poems" or myths to record the heroes’ victories.
Mission Goal: Master the science of motion and architectural stability to restore the spirit of the Games!
S.T.E.A.M. Adventure: Grades 1st – 3rd
Week 3: June 29 – July 3 | 9 AM – 2 PM
The Middle Ages: The Fortress Failure
The Crisis: The kingdom’s defenses are crumbling! Without the laws of physics and structural integrity, the castle will fall.
The Fix:
Science: Explore trajectory and force by building and testing mini-trebuchets and catapults. Study materials science to determine which shapes and substances (stone vs. wood) best absorb impact.
Art: Master medieval craftsmanship by designing stained-glass "transparencies" using color theory. Create heraldic shields using symmetry and symbolic geometry to identify the realm's protectors.
Math & Literacy: Calculate angles of elevation for defense and write "Knight’s Oaths" to document the code of honor and strategy.
Mission Goal: Master the physics of motion and structural defense to keep the kingdom secure!
S.T.E.A.M. Adventure: Grades 1st – 3rd
Week 4: July 6 – July 10 | 9 AM – 2 PM
The Renaissance: The Da Vinci Disappearance
The Crisis: Da Vinci’s legendary blueprints have vanished! Without his sketches, the world will lose the transition from art to modern engineering.
The Fix:
Science: Study aerodynamics and lift by building prototype "flying machines" (ornithopters). Explore anatomy by sketching mechanical joints to understand how the human body moves like a machine.
Art: Master perspective and depth using vanishing points to create 3D landscapes. Experiment with fresco chemistry by painting on wet plaster to see how pigments bond.
Math & Literacy: Use proportionality (the Vitruvian Man) to measure the human form. Write "mirror-script" journals to protect secret inventions from timeline meddlers.
Mission Goal: Bridge the gap between art and science to recover history's greatest ideas!
S.T.E.A.M. Adventure: Grades 1st – 3rd
Week 5: July 13 – July 17 | 9 AM – 2 PM
Industrial Revolution: The Stalled Engine
The Crisis: The Great Engine of progress has seized! Without the mastery of steam and mechanical energy, the modern world will never begin.
The Fix:
Science: Experiment with thermodynamics to see how heat creates pressure and motion. Study mechanical advantage by building complex gear trains and pulley systems to lift heavy loads with minimal effort.
Art: Dive into "Mechanical Art" and Steampunk design, using metallic textures and blueprint aesthetics. Explore printmaking—the original mass-production art form—to create repetitive industrial patterns.
Math & Literacy: Calculate gear ratios to predict speed and power. Document the "New Era" by writing newspaper headlines and technical manuals for newly restored inventions.
Mission Goal: Master the laws of energy and mechanics to get the gears of history turning again!
S.T.E.A.M. Adventure: Grades 1st – 3rd
Week 6: July 20 – July 24 | 9 AM – 2 PM
The Wild West: The Frontier Fracture
The Crisis: The frontier is lost in a cloud of dust! Navigational maps have faded, and the structures needed to survive the rugged terrain are collapsing.
The Fix:
Science: Explore geology and soil science by testing rock density and erosion patterns to find the safest building sites. Study structural tension by building scale-model covered wagons and suspension bridges that can withstand "mountain" weight.
Art: Master pioneer folk art and textile patterns using geometric symmetry. Experiment with natural photography principles (Cyanotypes) to document desert flora and fauna using the power of the sun.
Math & Literacy: Use mapping and coordinates to chart unknown territory. Write "Frontier Journals" detailing daily survival strategies and the discovery of new geological formations.
Mission Goal: Use engineering and earth science to settle the territory and bridge the gap between two coasts!
S.T.E.A.M. Adventure: Grades 1st – 3rd
Week 7: July 27 – July 31 | 9 AM – 2 PM
The Space Age: The Galactic Drift
The Crisis: The future is drifting out of reach! To secure the timeline, we must master the physics of the stars and build a sustainable home beyond Earth.
The Fix:
Science: Explore Newton’s Third Law of Motion by designing and launching multi-stage rockets. Study environmental science and closed-loop systems to engineer "Moon Bases" that can recycle water and generate oxygen.
Art: Dive into cosmic masterpieces using "galaxy pour" painting techniques and salt-texture effects. Experiment with light and shadow (Chiaroscuro) to paint realistic cratered moons and distant nebulae.
Math & Literacy: Practice predictive thinking by calculating launch trajectories and orbital paths. Write "Mission Logs" from the perspective of the first lunar settlers to document life in the stars.
Mission Goal: Master astronautical engineering and cosmic design to launch humanity into the future!
S.T.E.A.M. Adventure: Grades 4–6
Week 1: June 15 – June 19 | 9 AM – 2 PM
Ancient Egypt: Civil Engineering Crisis – Nile Chaos & Pyramid Collapse!
Nile floods rage and the Great Pyramid’s chambers are collapsing—Egypt’s legacy is at stake! Time agents master hydraulics, structures, pigments, and codes to save the civilization.
How You’ll Know You’ve Solved It
Shaduf lifts and directs water perfectly.
Pyramid with corbel vault holds heavy load—no collapse.
Egyptian Blue pigment is bright and stable.
Relief carving is precise and proportional.
Volume & surface area calculations are exact.
Cryptogram encrypts/decodes mission data flawlessly.
The Fix
Science & Engineering: Build shaduf irrigation systems (fluid dynamics). Construct pyramids with tunnels; test corbel vaults under load.
Art & Chemistry: Synthesize Egyptian Blue pigment with copper & heat. Carve precise reliefs on limestone substitutes.
Math & Literacy: Calculate volume, surface area & proportions with geometry. Create mixed hieroglyph cryptograms as Chronicle Scribes.
Mission Goal: Master hydraulic engineering, structural mechanics, synthetic chemistry, advanced geometry, and cryptography to tame the Nile and secure Egypt’s architectural future!
S.T.E.A.M. Adventure: Grades 4–6
Week 2: June 22 – June 26 | 9 AM – 2 PM
Ancient Greece: Antikythera Malfunction – First Computer Dismantled!
The Antikythera mechanism—ancient Greece’s incredible analog computer—has been taken apart! Without its gears and celestial precision, navigation and timekeeping would stay in the dark ages. Time agents rebuild the marvel to restore history.
How You’ll Know You’ve Solved It
Gear calendar / automata runs smoothly and tracks accurately.
Archimedes’ Screw lifts water uphill efficiently.
Contrapposto statue stands balanced with realistic anatomy.
Temple design shows perfect entasis—columns look straight.
Protractor calculations predict planetary angles correctly.
Socratic dialogue / logic puzzle fixes the mechanism flawlessly.
The Fix
Science & Engineering: Build automata & gear calendars (rotational motion, torque, gear ratios). Recreate Archimedes’ Screw (displacement, buoyancy, anti-gravity water flow).
Art & Architecture: Sculpt contrapposto figures (wire + plaster for weight distribution). Design temples with entasis to fix optical illusions.
Math & Literacy: Use protractor geometry for planetary angles. Write Socrates-style dialogues or logic puzzles to troubleshoot errors.
Mission Goal: Re-sync ancient gears with mechanical physics, astronomy math, realistic sculpture, optical design, and logical reasoning to revive the Antikythera mechanism and spark modern science!
S.T.E.A.M. Adventure: Grades 4–6
Week 3: June 29 – July 3 | 9 AM – 2 PM
Middle Ages: The Ballistic Breach – Defenses Forgotten!
Castle walls are strong but physics of defense is lost—siege weapons unstoppable! Time agents master ballistics, torsion, structural supports, and illuminated art to protect the realm.
How You’ll Know You’ve Solved It
Trebuchet launches precisely with adjustable counterweights.
Catapult shows clear torsion effects on distance/velocity.
Gold-leaf illuminated page glows with vibrant egg-tempera.
Flying buttress model supports large openings—no collapse.
Parabolic graphs accurately map projectile paths.
Strategic Treatise details siege physics and defense probability.
The Fix
Science & Engineering: Build adjustable trebuchets (potential/kinetic energy). Construct catapults (torsion, tension, velocity).
Art & Architecture: Create illuminated manuscripts with gold-leaf gilding + egg-tempera. Design flying buttresses for Gothic stained-glass support.
Math & Literacy: Graph parabolic projectile curves. Write Strategic Treatises on siege physics and probability.
Mission Goal: Conquer ballistics, structural engineering, illuminated chemistry, parabolic math, and strategic writing to secure the kingdom!
S.T.E.A.M. Adventure: Grades 4–6
Week 4: July 6 – July 10 | 9 AM – 2 PM
Renaissance: Da Vinci Code Red – Blueprints Vanished!
Da Vinci’s “Great Bird” flying machine and anatomical studies are gone—modern flight and medicine hang in the balance! Grades 4–6 time agents recover the genius by blending biology, mechanics, and art.
How You’ll Know You’ve Solved It
Aerial Screw glider shows strong lift and stable flight.
Robotic hand with pulleys mimics realistic finger movement.
Chiaroscuro + sfumato portrait has dramatic depth and soft blending.
Anatomical sketch is precise and medically accurate.
Golden Ratio proportions are perfect in your designs.
Mirror-written Codex entry encrypts discoveries securely.
The Fix
Science & Engineering: Build Aerial Screw gliders (fluid dynamics & lift). Construct pulley-tendon robotic hands (bio-mechanics).
Art: Master chiaroscuro & sfumato for realistic portraits. Draft precise anatomical sketches blending science and art.
Math & Literacy: Apply Golden Ratio for ideal proportions. Write encrypted Codex entries in mirror script.
Mission Goal: Bridge biology and mechanical flight with aerodynamics, bio-mechanics, advanced art techniques, proportional math, and secretive writing to reignite Da Vinci’s spark!
S.T.E.A.M. Adventure: Grades 4–6
Week 5: July 13 – July 17 | 9 AM – 2 PM
Industrial Revolution: Thermodynamic Stall – Engines Dead!
Engines have cooled—heat transfer and pressure lost, stalling modern tech! Grades 4–6 time agents restart the machines and launch the electrical age.
How You’ll Know You’ve Solved It
Stirling/steam model converts heat to motion.
Electric motor spins from electromagnetism.
Exploded-view drawing shows clear 3D internals.
Cyanotype print sharply captures machine parts.
Efficiency & work ratios calculated correctly.
Patent application details specs and impact.
The Fix
Science & Engineering: Build Stirling/steam models (thermodynamics). Construct simple electric motors (electromagnetism).
Art & Design: Create exploded-view illustrations. Make cyanotype blueprints (UV chemistry).
Math & Literacy: Calculate efficiency percentages & ratios. Draft patent applications as “Patent Officers.”
Mission Goal: Master energy conversion, thermodynamics, electromagnetism, technical illustration, cyanotype chemistry, efficiency math & patent writing to ignite the modern era!
S.T.E.A.M. Adventure: Grades 4–6
Week 6: July 20 – July 24 | 9 AM – 2 PM
Wild West: The Frontier Survey – Maps Blank & Infrastructure Failing!
Blank maps and crumbling connections leave the frontier impassable! Grades 4–6 time agents survey the land, build bridges, and chart the West to link the coasts.
How You’ll Know You’ve Solved It
Your suspension/truss bridge model spans wide gaps and holds strong load.
Your core sample simulation identifies stable soil for railroad foundations.
Your tea-stained, hand-lettered map shows accurate topography and shading.
Your landscape drawing captures vast depth and atmospheric perspective.
Your triangulation measurements accurately calculate distances across “rivers.”
Your Expedition Log combines scientific notes with persuasive arguments for funding.
The Fix
Science & Engineering: Design suspension & truss bridges (civil engineering). Study geology/mineralogy via core samples to find stable foundations for railroads.
Art & Cartography: Create 19th-century-style maps with tea-staining, topographical shading, and calligraphy. Draw realistic Western landscapes with depth and atmospheric perspective.
Math & Literacy: Use triangulation and surveying math to measure unreachable distances. Write Expedition Logs blending observation and persuasive writing.
Mission Goal: Apply geological science, structural engineering, precise surveying math, cartographic art, and expedition writing to bridge the continent and conquer the frontier!
S.T.E.A.M. Adventure: Grades 4–6
Week 7: July 27 – July 31 | 9 AM – 2 PM
Space Age: Orbital Intersection – Global Blackout!
Communication blackout hits Earth—satellites down, lunar future fading! Grades 4–6 time agents launch satellites and build a self-sustaining Moon colony.
How You’ll Know You’ve Solved It
Rocket flies stable (correct center of mass/pressure).
Orbital sim nails slingshot & insertion burn.
Hydroponics + filtration sustains vacuum “life.”
Isometric habitat design is modular & solarpunk-inspired.
Light art shows realistic star trails/orbits.
Escape velocity & fuel ratios calculated accurately.
Interstellar Protocol is clear and scientifically solid.
The Fix
Science & Engineering: Calculate rocket stability & orbital mechanics. Build hydroponics/filtration life-support systems.
Art & Design: Draw isometric modular habitats (solarpunk style). Create long-exposure light art for stars & orbits.
Math & Literacy: Solve equations for escape velocity & fuel ratios. Write formal Interstellar Protocols & technical logs.
Mission Goal: Master aerospace, orbital physics, astrobiology, solarpunk design, algebraic math & interstellar communication to reconnect Earth and secure humanity’s cosmic future!
Extended Care
We understand that a hero's schedule doesn’t always fit into a standard mission window. Our Extended Care program provides a safe, supervised, and engaging environment for explorers to power up before the day begins and decompress after the mission is complete.
Morning Launchpad (Before Care)
Time: 7:00 AM – 9:00 AM
Weekly Rate: $100
The Vibe: Low-energy, creative priming.
Before the main S.T.E.A.M. mission begins, campers can ease into their day with "Brain Breakfast" activities.
Mission Control (After Care)
Time: 2:00 PM – 5:30 PM
Weekly Rate: $100
The Vibe: Active play followed by a "Power Down" period.
After a day of intense problem-solving, campers need a chance to burn off energy and reflect.
Full Mission Bundle (Best Value)
Hours: 7:00 AM – 9:00 AM AND 2:00 PM – 5:30 PM
Weekly Rate: $175 (Save $25 per week!)
Daily Drop-In (Full Day)
Rate: $40 per day
Includes both Morning and Afternoon care for a single day.
"Logic will get you from A to B. Imagination will take you everywhere."
— Albert Einstein