Summer 2026 S.T.E.A.M. Journey

Mission: Fix the Glitches in History

June 15 – July 31 | Vacaville, CA

History is broken, and we’re sending your scout back in time to fix it. We’re trading textbooks for tools in a hands-on collision of science, engineering, and art. Forget "busy work"—we have glitches to solve!

The 7-Week Repair Schedule

Week 1: Ancient Egypt

Week 2: Ancient Greece

Week 3: Middle Ages

Week 4: The Renaissance

Week 5: The Industrial Age

Week 6: Wild West

Week 7: The Space Age

Select Your Cohort

  • Mini-Makers: Kinder-Readiness

  • Time-Scouts: Bridge to 1st Grade

  • History-Hackers: Grades 2–3

  • Timeline-Titans: Grades 4–6

Spaces are limited. Secure their spot in the mission today!

Extended Care

We understand that a hero's schedule doesn’t always fit into a standard mission window. Our Extended Care program provides a safe, supervised, and engaging environment for explorers to power up before the day begins and decompress after the mission is complete.

Morning Launchpad (Before Care)

Time: 7:00 AM – 9:00 AM

Weekly Rate: $100

The Vibe: Low-energy, creative priming.

Before the main S.T.E.A.M. mission begins, campers can ease into their day with "Brain Breakfast" activities.

Mission Control (After Care)

Time: 2:00 PM – 5:30 PM

Weekly Rate: $100

The Vibe: Active play followed by a "Power Down" period.

After a day of intense problem-solving, campers need a chance to burn off energy and reflect.

Full Mission Bundle (Best Value)

  • Hours: 7:00 AM – 9:00 AM AND 2:00 PM – 5:30 PM

  • Weekly Rate: $175 (Save $25 per week!)

Daily Drop-In (Full Day)

  • Rate: $40 per day

  • Includes both Morning and Afternoon care for a single day.

S.T.E.A.M. Adventure Extended Care: 7:00 AM to 5:30 PM
from $40.00

Support your child’s summer of discovery with flexible care options designed for busy families. Our Extended Care program provides a safe, engaging environment that bridges the gap between home and history.

  • Before Care (7:00 – 9:00 AM): $100/week

  • After Care (2:00 – 5:30 PM): $100/week

  • Full Day Bundle (AM & PM): $175/week

  • Single Day Drop-In: $40/day

Give your child more time to build, create, and play. Add Extended Care to your registration at checkout!

S.T.E.A.M. into School: Kindergarten Readiness

Session 1: 3-Week Camp | June 15 – July 3 | 9 AM – 2 PM

Get your little ones Kindergarten-ready with joyful, hands-on adventures! Our youngest time heroes will build key school skills—fine motor control, teamwork, problem-solving, and early thinking—while leaping through history to fix fun crises. Each week spotlights Science, Engineering, and Art to make learning magical.

The Time-Travel Mission: Save History, Get School-Ready!

Week 1: Jump to Ancient Egypt – Pharaoh's Tomb Trouble!

The pyramid tomb is crumbling—time to save it! Science: Explore how shapes and balance keep things stable (early physics & math). Engineering: Stack and test clay bricks or blocks to build a strong pyramid. Art: Paint colorful hieroglyphs and decorate the tomb like real ancient artists. All while growing those fine motor skills for writing and cutting!

Week 2: Leap to Ancient Greece – Olympic Games Fading Fast!

The legendary games are vanishing—bring them back! Science: Discover motion and force through playful sports throws and rolls (basic physics). Engineering: Build marble-inspired temples or columns with blocks and spatial thinking. Art: Create beautiful classical drawings, patterns, and Olympic symbols. Perfect for teamwork, logic, and hand-eye coordination!

Week 3: Warp to the Middle Ages – Castle Under Attack!

The kingdom’s fortress needs defending—knights to the rescue! Science: Test trajectories with soft launches and see what makes things fly far (early gravity & motion). Engineering: Design and build mini castles or strong walls that stand tall. Art: Craft colorful shields, banners, and medieval decorations. Boosting hand-eye skills, creativity, and brave problem-solving!

Where epic history meets playful kindergarten prep! Your budding innovator will gain confidence, creativity, and school-ready skills through discovery, laughter, and time-travel fun.

S.T.E.A.M. into School: Kinder Readiness - Session 1
Sale Price: $995.00 Original Price: $1,195.00

Session 1: 3-Week Camp | June 15 – July 3 | 9 AM – 2 PM

Get your little ones Kindergarten-ready with joyful, hands-on adventures! Our youngest time heroes will build key school skills—fine motor control, teamwork, problem-solving, and early thinking—while leaping through history to fix fun crises. Each week spotlights Science, Engineering, and Art to make learning magical.

The Time-Travel Mission: Save History, Get School-Ready!

Week 1: Jump to Ancient Egypt – Pharaoh's Tomb Trouble!

The pyramid tomb is crumbling—time to save it! Science: Explore how shapes and balance keep things stable (early physics & math). Engineering: Stack and test clay bricks or blocks to build a strong pyramid. Art: Paint colorful hieroglyphs and decorate the tomb like real ancient artists. All while growing those fine motor skills for writing and cutting!

Week 2: Leap to Ancient Greece – Olympic Games Fading Fast!

The legendary games are vanishing—bring them back! Science: Discover motion and force through playful sports throws and rolls (basic physics). Engineering: Build marble-inspired temples or columns with blocks and spatial thinking. Art: Create beautiful classical drawings, patterns, and Olympic symbols. Perfect for teamwork, logic, and hand-eye coordination!

Week 3: Warp to the Middle Ages – Castle Under Attack!

The kingdom’s fortress needs defending—knights to the rescue! Science: Test trajectories with soft launches and see what makes things fly far (early gravity & motion). Engineering: Design and build mini castles or strong walls that stand tall. Art: Craft colorful shields, banners, and medieval decorations. Boosting hand-eye skills, creativity, and brave problem-solving!

Where epic history meets playful kindergarten prep! Your budding innovator will gain confidence, creativity, and school-ready skills through discovery, laughter, and time-travel fun.

S.T.E.A.M. into School: Kindergarten Readiness

Session 2: 4-Week Camp | July 6 – July 31 | 9 AM – 2 PM

The time-travel mission continues! Our youngest explorers leap into four more eras to fix the timeline and build essential Kindergarten skills through joyful, hands-on STEAM fun. Each week highlights Science, Engineering, and Art to spark curiosity and school readiness.

The Time-Travel Mission: Finish Saving History, Get Super School-Ready!

Week 4: Dive into the Renaissance – Da Vinci’s Flying Machines Mystery!

History’s genius sketches are lost—time to invent! Science: Explore lift, motion, and simple flight ideas through playful tests. Engineering: Build and test mini flying machines or models with paper, sticks, and imagination. Art: Sketch and decorate Da Vinci-inspired designs, boosting fine motor skills and early literacy through drawing and labeling. Perfect for creative thinking and hand strength!

Week 5: Rocket to the Industrial Revolution – Great Engine Meltdown!

Progress has stalled—the big engine needs a restart! Science: Discover how gears, wheels, and energy make things move (basic mechanics). Engineering: Experiment with connecting gears, building spinning contraptions, and fixing “machines.” Art: Create steampunk-style mechanical drawings or decorate gear art pieces. Great for math counting, problem-solving, and teamwork!

Week 6: Saddle Up to the Wild West – Frontier Chaos Ahead!

The frontier is wild and wobbly—settle it safely! Science: Learn about balance, stability, and materials through building tests. Engineering: Design and construct sturdy wagons, structures, or pioneer shelters with blocks and simple connectors. Art: Craft pioneer folk art like patterned blankets, signs, or cowboy decorations. Boosts collaboration, spatial awareness, and fine motor fun!

Week 7: Blast Off to the Space Age – Cosmic Future at Risk!

The stars are drifting—secure the final frontier! Science: Investigate force, trajectory, and gravity with launch experiments. Engineering: Build and launch rockets or design moon base models that stand strong. Art: Paint cosmic scenes, starry backdrops, or astronaut gear creations. Strengthens hand-eye coordination, predictive thinking, and big imagination!

Innovate, play, and prepare! Turn curious little time travelers into confident, school-ready kindergarten stars through the magic of STEAM adventures.

S.T.E.A.M. into School: Kinder Readiness - Session 2
Sale Price: $1,195.00 Original Price: $1,395.00

S.T.E.A.M. into School: Kindergarten Readiness Session 2:

4-Week Camp | July 6 – July 31 | 9 AM – 2 PM

The time-travel mission continues! Our youngest explorers leap into four more eras to fix the timeline and build essential Kindergarten skills through joyful, hands-on STEAM fun. Each week highlights Science, Engineering, and Art to spark curiosity and school readiness.

The Time-Travel Mission: Finish Saving History, Get Super School-Ready!

Week 4: Dive into the Renaissance – Da Vinci’s Flying Machines Mystery!

History’s genius sketches are lost—time to invent! Science: Explore lift, motion, and simple flight ideas through playful tests. Engineering: Build and test mini flying machines or models with paper, sticks, and imagination. Art: Sketch and decorate Da Vinci-inspired designs, boosting fine motor skills and early literacy through drawing and labeling. Perfect for creative thinking and hand strength!

Week 5: Rocket to the Industrial Revolution – Great Engine Meltdown!

Progress has stalled—the big engine needs a restart! Science: Discover how gears, wheels, and energy make things move (basic mechanics). Engineering: Experiment with connecting gears, building spinning contraptions, and fixing “machines.” Art: Create steampunk-style mechanical drawings or decorate gear art pieces. Great for math counting, problem-solving, and teamwork!

Week 6: Saddle Up to the Wild West – Frontier Chaos Ahead!

The frontier is wild and wobbly—settle it safely! Science: Learn about balance, stability, and materials through building tests. Engineering: Design and construct sturdy wagons, structures, or pioneer shelters with blocks and simple connectors. Art: Craft pioneer folk art like patterned blankets, signs, or cowboy decorations. Boosts collaboration, spatial awareness, and fine motor fun!

Week 7: Blast Off to the Space Age – Cosmic Future at Risk!

The stars are drifting—secure the final frontier! Science: Investigate force, trajectory, and gravity with launch experiments. Engineering: Build and launch rockets or design moon base models that stand strong. Art: Paint cosmic scenes, starry backdrops, or astronaut gear creations. Strengthens hand-eye coordination, predictive thinking, and big imagination!

Innovate, play, and prepare! Turn curious little time travelers into confident, school-ready kindergarten stars through the magic of STEAM adventures.

Two young boys sitting on the ground with watercolor painting trays, creating artwork outdoors on a spot of concrete.
A girl with glasses performs a science experiment with a jar of water and a dropper, while other children watch and a teacher observes.
A young boy with brown hair holding a paper rocket outside in front of a glass building.

S.T.E.A.M. into School: 1st Grade Adventure Boost

Session 1: 3-Week Camp | June 15 – July 3 | 9 AM – 2 PM

Your young Time Hero leaps through legendary eras to repair thrilling time glitches—building the key skills that make 1st grade smooth, fun, and successful. This session focuses on stronger fine motor control for neat handwriting, teamwork for making friends, creative problem-solving, math confidence through patterns and counting, and emotional regulation. Each week, we solve many challenges through joyful, hands-on S.T.E.A.M. missions packed with giggles, "aha!" moments, and proud "I can do this!" energy.

The Time-Travel Mission: Repair History's Glitches... Get Super-Ready for 1st Grade Success!

Week 1: Ancient Egypt Pyramid Panic!

The pharaoh's pyramid is collapsing—stabilize the timeline! Each day, we solve many challenges as heroes explore balance, shapes, and gravity through hands-on Science tests. The Engineering mission involves building tall, stable pyramids with blocks and recyclables to test against shakes and loads. In Art, students create and label hieroglyph stories and colorful designs, practicing letter formation and simple writing. The Math boost includes measuring heights and sorting by shape. Result: Sharper fine motor for writing, early logic, and the focus needed for multi-step building.

Week 2: Leap to Ancient Greece – Olympic Games Fading Fast!

The legendary games are vanishing—bring them back! We solve heroic challenges as we investigate motion and force through playful sports throws and rolls during Science. During Engineering, young architects construct marble-inspired temples or sturdy columns with blocks and spatial thinking to test with "statues" while sharing ideas. Art focus shifts to creating beautiful classical drawings, geometric patterns, and colorful Olympic symbols. The Math boost helps students count medals and compare distances of their tosses. Result: Better hand-eye coordination, teamwork skills, and the logic to stay calm when a temple tower wobbles.

Week 3: Medieval Castle Siege Solution!

The castle is under attack—fortify and defend! Our team will solve many challenges in Science as we experiment with levers and projectile motion through safe launches. The Engineering goal is to design castles or drawbridges with working mechanisms that students adjust based on tests. For Art, heroes craft detailed shields, banners, and armor with unique symbols. The Math boost includes counting launches and simple graphing of distances. Result: Enhanced creativity, following multi-step directions, and managing excitement while achieving joyful group triumphs.

Where epic history meets magical 1st-grade prep! Your child gains independence, focus, and emotional tools for calm and kindness. They will be ready to thrive in reading, math, and classroom routines while making lasting friendships. Limited spots—no waiting list. Register today to lock in your Time Hero’s mission before the timeline glitches forever!

S.T.E.A.M. into School: 1st Grade Adventure Boost

Session 2: 4-Week Camp | July 6 – July 31 | 9 AM – 2 PM

Your young Time Hero surges forward—conquering four more eras with bigger glitches! This session sharpens 1st-grade essentials: precise handwriting and labeling, basic addition/subtraction thinking through counting/grouping, inventive explaining of ideas, sustained attention, and emotional self-regulation. Each week, we solve many challenges through story-driven S.T.E.A.M. adventures that turn school skills into superpowers with laughter, discovery, and supportive "we're in this together" vibes.

The Time-Travel Mission: Conquer History... Emerge as a Confident 1st Grade Legend!

Week 4: Dive into the Renaissance – Da Vinci’s Flying Machines Mystery!

History’s genius sketches are lost—time to invent! We solve many challenges in Science as we explore lift, motion, and simple flight ideas through playful tests. Engineering tasks challenge students to build and test mini flying machines or models with paper, sticks, and imagination. During Art, heroes sketch and decorate Da Vinci-inspired designs, boosting fine motor skills and early literacy through drawing and labeling. This week is perfect for growing hand strength and creative thinking!

Week 5: Rocket to the Industrial Revolution – Great Engine Meltdown!

Progress has stalled—the big engine needs a restart! For Science, we solve many challenges to discover how gears, wheels, and energy make things move through basic mechanics. The Engineering mission involves experimenting with connecting gears, building spinning contraptions, and fixing “machines.” In Art, students create steampunk-style mechanical drawings or decorate gear art pieces. This session is great for math counting, problem-solving, and building teamwork!

Week 6: Saddle Up to the Wild West – Frontier Chaos Ahead!

The frontier is wild and wobbly—settle it safely! We solve many challenges in Science that teach balance, stability, and materials through building tests. During Engineering, students design and construct sturdy wagons, bridges, or pioneer shelters with blocks and simple connectors. In Art, we craft pioneer folk art like patterned blankets, signs, or cowboy decorations. This week boosts collaboration, spatial awareness, and fine motor fun!

Week 7: Blast Off to the Space Age – Cosmic Future at Risk!

The stars are drifting—secure the final frontier! We solve many challenges in Science involving force, trajectory, and gravity with high-energy launch experiments. For Engineering, heroes build and launch rockets or design moon base models that stand strong. The Art mission features painting cosmic scenes, starry backdrops, or astronaut gear creations with specific labels. This final week strengthens hand-eye coordination, predictive thinking, and big imagination!

Where epic history meets playful 1st-grade prep! Your child builds confidence, sharp academic foundations, and strong social-emotional tools through discovery, laughter, and time-travel fun. Limited spots—no waiting list. Register today to secure your Time Hero’s legendary adventure!

Young girl smiling in a classroom, holding a colorful painted paper art piece.
Five children standing on a gym floor in a school or community center, with two boys and three girls, smiling and crossing their arms or making playful gestures. In the background, two more children are standing near the doorway, and there are walls with signs and a stack of cardboard.
Two young girls in matching red and white heart-patterned dresses holding colorful collaged artwork on black paper, outdoors on a concrete surface.
Children in a classroom activity about science and engineering, with models of gears, a pyramid, and a column on the table, and a large castle and gears display in the background, labeled for 2nd-3rd graders.

S.T.E.A.M. Adventure: Grades 2–3

Week 1: June 15 – June 19 | 9 AM – 2 PM

Ancient Egypt: Pyramids Vanishing!

The mighty pyramids are fading into the desert—history is counting on YOU! Join young time agents for an action-packed week of STEAM fun to rescue the ancient skyline and become legendary architects.

How You’ll Know You’ve Saved the Day

  • Your mini-pyramid stands tall through the epic “sandstorm” test!

  • Heavy blocks glide up ramps and move with clever levers & pulleys.

  • Your safe mummification sample stays perfectly preserved.

  • You crack the full hieroglyphic code and unlock the “Pharaoh Saved!” secret.

  • Your explorer journal bursts with cubit measurements, sketches, and genius fixes.

  • Your clay relief and Golden Ratio design looks straight out of ancient Egypt!

The Fix

  • Science: Play with levers, ramps, pulleys + chemistry—mummify safe samples and test mineral strength.

  • Engineering & Art: Build unbreakable mini-pyramids, sculpt clay reliefs, grind colorful mineral pigments, design with the Golden Ratio.

  • Math & Literacy: Measure in cubits, calculate structures, decode hieroglyphs, and record discoveries like real explorers.

Mission Goal: Master physics, chemistry, design, measurement, and code-breaking to become legendary pyramid architects!

S.T.E.A.M. Adventure: Grades 1st – 3rd Week 1: June 15 – June 19
Sale Price: $285.00 Original Price: $350.00

S.T.E.A.M. Adventure: Grades 1st – 3rd

Week 1: June 15 – June 19 | 9 AM – 2 PM

Ancient Egypt: The Architect Crisis

The Crisis: The Pyramids are vanishing! We must rediscover ancient physics and chemistry to save the desert skyline.

The Fix:

  • Science: Experiment with simple machines (levers and ramps) to move massive blocks. Explore chemistry by using salts to mummify organic matter and testing mineral durability.

  • Art: Create custom paints by grinding minerals into pigments. Use clay to master relief carving and study the "Golden Ratio" in ancient design.

  • Math & Literacy: Measure structures in "cubits" and decode hieroglyphic ciphers to document field findings.

Mission Goal: Master mechanical physics and chemical reactions to rebuild the foundations of history!

S.T.E.A.M. Adventure: Grades 2–3

Week 2: June 22 – June 26 | 9 AM – 2 PM

Ancient Greece: The Olympic Glitch – Games in Chaos!

The first Olympic Games are sabotaged—physics is failing and columns are crumbling! Young time agents leap into ancient Greece to restore balance and revive the legendary spirit of the Games.

How You’ll Know You’ve Solved It

  • Your column (Doric or Ionic) stands firm and supports weight without wobbling.

  • Your wire-armature sculpture holds a perfect, balanced heroic pose.

  • Your Black Figure vase displays a clear victory scene with beautiful geometric patterns.

  • Your stadium map is accurate with geometry, and your epic poem or myth beautifully tells the heroic story!

The Fix

  • Science: Explore structural engineering—build and load-test Doric vs. Ionic columns for strength and stability.

  • Engineering & Art: Create balanced human-motion sculptures with wire armatures. Design pottery-style vases using Black Figure techniques and geometric storytelling patterns.

  • Math & Literacy: Map the stadium layout using geometry. Write epic poems or myths to celebrate the restored victories.

Mission Goal: Master architectural stability, balance, geometry, and storytelling to bring the Olympic Games back to glory!

S.T.E.A.M. Adventure: Grades 1st – 3rd Week 2: June 22 – June 26
Sale Price: $285.00 Original Price: $350.00

S.T.E.A.M. Adventure: Grades 1st – 3rd

Week 2: June 22 – June 26 | 9 AM – 2 PM

Ancient Greece: The Olympic Glitch

The Crisis: The first Olympic games have been sabotaged! The laws of physics are failing, and the Great Temple’s columns are crumbling.

The Fix:

  • Science: Study aerodynamics by designing streamlined javelins and discuses. Explore structural engineering by testing how different column shapes (Doric vs. Ionic) support weight.

  • Art: Practice pottery physics by designing "Black Figure" vases and using geometric patterns to tell stories. Experiment with sculpture balance using wire armatures to capture human motion.

  • Math & Literacy: Use geometry to map out the stadium and write "epic poems" or myths to record the heroes’ victories.

Mission Goal: Master the science of motion and architectural stability to restore the spirit of the Games!

S.T.E.A.M. Adventure: Grades 2–3

Week 3: June 29 – July 3 | 9 AM – 2 PM

Middle Ages: The Fortress Failure – Castle Crumbling!

The kingdom’s defenses are falling apart—physics is failing and the castle won’t hold! Young time agents charge into the Middle Ages to strengthen the fortress and save the realm.

How You’ll Know You’ve Solved It

  • Your mini-trebuchet or catapult launches accurately to the target zone!

  • Your tested wall or tower stands strong and absorbs impact without collapsing.

  • Your stained-glass transparency shines with perfect color harmony.

  • Your heraldic shield is symmetrical, symbolic, and looks knight-ready.

  • Your angle calculations are spot-on for defense, and your Knight’s Oath tells an epic story of honor and strategy!

The Fix

  • Science: Investigate trajectory and force with mini-trebuchets and catapults. Explore materials science—test which shapes and materials (stone vs. wood models) best resist impact.

  • Engineering & Art: Build sturdy defensive structures. Create medieval stained-glass effects using color theory. Design heraldic shields with symmetry and meaningful symbols.

  • Math & Literacy: Calculate angles of elevation for perfect launches. Write powerful Knight’s Oaths to record codes of honor and battle plans.

Mission Goal: Master physics of motion, structural defense, color theory, symmetry, angles, and storytelling to protect the kingdom forever!

S.T.E.A.M. Adventure: Grades 1st – 3rd Week 3: June 29 – July 3
Sale Price: $285.00 Original Price: $350.00

S.T.E.A.M. Adventure: Grades 1st – 3rd

Week 3: June 29 – July 3 | 9 AM – 2 PM

The Middle Ages: The Fortress Failure

The Crisis: The kingdom’s defenses are crumbling! Without the laws of physics and structural integrity, the castle will fall.

The Fix:

  • Science: Explore trajectory and force by building and testing mini-trebuchets and catapults. Study materials science to determine which shapes and substances (stone vs. wood) best absorb impact.

  • Art: Master medieval craftsmanship by designing stained-glass "transparencies" using color theory. Create heraldic shields using symmetry and symbolic geometry to identify the realm's protectors.

  • Math & Literacy: Calculate angles of elevation for defense and write "Knight’s Oaths" to document the code of honor and strategy.

Mission Goal: Master the physics of motion and structural defense to keep the kingdom secure!

S.T.E.A.M. Adventure: Grades 2–3

Week 4: July 6 – July 10 | 9 AM – 2 PM

Renaissance: The Da Vinci Disappearance – Blueprints Vanished!

Da Vinci’s legendary sketches have disappeared—history’s bridge from art to invention is at risk! Young time agents step into the Renaissance to recover the genius and bring back the greatest ideas.

How You’ll Know You’ve Solved It

  • Your ornithopter prototype glides smoothly and shows real lift!

  • Your mechanical-joint sketch perfectly mimics human movement.

  • Your perspective drawing creates a stunning 3D landscape with vanishing points.

  • Your fresco painting bonds beautifully on wet plaster—no smudging!

  • Your Vitruvian-style proportions match the human form accurately.

  • Your mirror-script journal entry hides the “secret” invention perfectly!

The Fix

  • Science: Investigate aerodynamics and lift with simple ornithopter models. Explore anatomy by sketching joints and how bodies move like machines.

  • Engineering & Art: Build flying-machine prototypes. Master perspective and depth in drawings. Experiment with fresco techniques—paint on wet plaster to see pigments bond.

  • Math & Literacy: Use proportionality (inspired by the Vitruvian Man) to measure and draw the human form. Write secret entries in mirror-script journals to protect inventions.

Mission Goal: Bridge art and science—master aerodynamics, anatomy, perspective, fresco chemistry, proportionality, and secret writing to recover Da Vinci’s genius!

S.T.E.A.M. Adventure: Grades 1st – 3rd Week 4: July 6 – July 10
Sale Price: $285.00 Original Price: $350.00

S.T.E.A.M. Adventure: Grades 1st – 3rd

Week 4: July 6 – July 10 | 9 AM – 2 PM

The Renaissance: The Da Vinci Disappearance

The Crisis: Da Vinci’s legendary blueprints have vanished! Without his sketches, the world will lose the transition from art to modern engineering.

The Fix:

  • Science: Study aerodynamics and lift by building prototype "flying machines" (ornithopters). Explore anatomy by sketching mechanical joints to understand how the human body moves like a machine.

  • Art: Master perspective and depth using vanishing points to create 3D landscapes. Experiment with fresco chemistry by painting on wet plaster to see how pigments bond.

  • Math & Literacy: Use proportionality (the Vitruvian Man) to measure the human form. Write "mirror-script" journals to protect secret inventions from timeline meddlers.

Mission Goal: Bridge the gap between art and science to recover history's greatest ideas!

S.T.E.A.M. Adventure: Grades 2–3

Week 5: July 13 – July 17 | 9 AM – 2 PM

Industrial Revolution: The Stalled Engine – Progress Halted!

The Great Engine has seized up—history’s gears have stopped turning! Young time agents dive into the Industrial Revolution to restart the machines and launch the modern world.

How You’ll Know You’ve Solved It

  • Your gear train or pulley system lifts the heavy load with smooth, minimal effort!

  • Your thermodynamics experiment shows heat turning into real motion and pressure.

  • Your steampunk mechanical art piece shines with metallic textures and blueprint style.

  • Your printmaking pattern repeats perfectly like true factory art.

  • Your gear-ratio calculations match the predicted speed and power.

  • Your newspaper headline and technical manual capture the excitement of the “New Era”!

The Fix

  • Science: Experiment with thermodynamics—see how heat builds pressure and creates motion. Build gear trains and pulley systems to discover mechanical advantage and lift heavy loads easily.

  • Engineering & Art: Create steampunk-inspired mechanical art with metallic textures and blueprint designs. Explore printmaking to produce repeating industrial patterns (the original mass-production art!).

  • Math & Literacy: Calculate gear ratios to predict speed and power output. Write dramatic newspaper headlines and clear technical manuals for the restored inventions.

Mission Goal: Master energy, mechanics, gear ratios, thermodynamics, printmaking, and technical writing to get the gears of history spinning again!

S.T.E.A.M. Adventure: Grades 1st – 3rd Week 5: July 13 – July 17
Sale Price: $285.00 Original Price: $350.00

S.T.E.A.M. Adventure: Grades 1st – 3rd

Week 5: July 13 – July 17 | 9 AM – 2 PM

Industrial Revolution: The Stalled Engine

The Crisis: The Great Engine of progress has seized! Without the mastery of steam and mechanical energy, the modern world will never begin.

The Fix:

  • Science: Experiment with thermodynamics to see how heat creates pressure and motion. Study mechanical advantage by building complex gear trains and pulley systems to lift heavy loads with minimal effort.

  • Art: Dive into "Mechanical Art" and Steampunk design, using metallic textures and blueprint aesthetics. Explore printmaking—the original mass-production art form—to create repetitive industrial patterns.

  • Math & Literacy: Calculate gear ratios to predict speed and power. Document the "New Era" by writing newspaper headlines and technical manuals for newly restored inventions.

Mission Goal: Master the laws of energy and mechanics to get the gears of history turning again!

S.T.E.A.M. Adventure: Grades 2–3

Week 6: July 20 – July 24 | 9 AM – 2 PM

Wild West: The Frontier Fracture – Territory in Turmoil!

The frontier is swallowed by dust—maps are fading and structures are collapsing! Young time agents saddle up for the Wild West to chart safe paths, build tough shelters, and settle the land strong.

How You’ll Know You’ve Solved It

  • Your scale-model covered wagon or suspension bridge holds steady under “mountain” weight!

  • Your rock and soil tests show the safest, most stable building site.

  • Your pioneer folk-art textile pattern is symmetrical and beautifully geometric.

  • Your cyanotype print captures clear desert plants or animals using just sunlight!

  • Your map uses accurate coordinates to chart new territory.

  • Your Frontier Journal tells an exciting story of survival strategies and geological discoveries!

The Fix

  • Science: Investigate geology and soil science—test rock density, erosion, and find the best building spots. Explore structural tension with scale-model wagons and suspension bridges that resist heavy loads.

  • Engineering & Art: Build sturdy frontier structures. Create geometric pioneer folk-art textiles and patterns. Experiment with cyanotypes (sun-powered prints) to document desert flora and fauna.

  • Math & Literacy: Use coordinates and mapping to explore unknown land. Write vivid Frontier Journals recording survival tips and new geological finds.

Mission Goal: Master earth science, structural engineering, geometric design, sun-printing, mapping, and frontier storytelling to settle the Wild West and connect the coasts!

S.T.E.A.M. Adventure: Grades 1st – 3rd Week 6: July 20 – July 24 | 9 AM – 2 PM
Sale Price: $285.00 Original Price: $350.00

S.T.E.A.M. Adventure: Grades 1st – 3rd

Week 6: July 20 – July 24 | 9 AM – 2 PM

The Wild West: The Frontier Fracture

The Crisis: The frontier is lost in a cloud of dust! Navigational maps have faded, and the structures needed to survive the rugged terrain are collapsing.

The Fix:

  • Science: Explore geology and soil science by testing rock density and erosion patterns to find the safest building sites. Study structural tension by building scale-model covered wagons and suspension bridges that can withstand "mountain" weight.

  • Art: Master pioneer folk art and textile patterns using geometric symmetry. Experiment with natural photography principles (Cyanotypes) to document desert flora and fauna using the power of the sun.

  • Math & Literacy: Use mapping and coordinates to chart unknown territory. Write "Frontier Journals" detailing daily survival strategies and the discovery of new geological formations.

Mission Goal: Use engineering and earth science to settle the territory and bridge the gap between two coasts!

S.T.E.A.M. Adventure: Grades 2–3

Week 7: July 27 – July 31 | 9 AM – 2 PM

Space Age: The Galactic Drift – Future Slipping Away!

The timeline is drifting into the void—our future among the stars is fading! Young time agents blast off to the Space Age to secure humanity’s destiny and build a home beyond Earth.

How You’ll Know You’ve Solved It

  • Your multi-stage rocket launches smoothly and follows the planned path!

  • Your Moon Base model recycles water and produces “oxygen” in a closed-loop system.

  • Your galaxy pour painting swirls with stunning colors and salt-texture stars.

  • Your chiaroscuro moon painting shows realistic craters and glowing light.

  • Your trajectory calculations are accurate for a perfect orbit.

  • Your Mission Log reads like an exciting astronaut diary from the first lunar settlers!

The Fix

  • Science: Explore Newton’s Third Law with multi-stage rocket designs and launches. Study environmental science—build closed-loop Moon Bases that recycle water and generate oxygen.

  • Engineering & Art: Construct sustainable lunar habitats. Create cosmic art with galaxy pour techniques, salt textures, and chiaroscuro light-and-shadow effects for craters and nebulae.

  • Math & Literacy: Calculate launch trajectories and orbital paths with predictive thinking. Write vivid Mission Logs from the perspective of lunar pioneers.

Mission Goal: Master astronautical engineering, closed-loop systems, cosmic art, trajectory math, and space storytelling to launch humanity safely into the future!

S.T.E.A.M. Adventure: Grades 1st – 3rd Week 7: July 27 – July 31 | 9 AM – 2 PM
Sale Price: $285.00 Original Price: $350.00

S.T.E.A.M. Adventure: Grades 1st – 3rd

Week 7: July 27 – July 31 | 9 AM – 2 PM

The Space Age: The Galactic Drift

The Crisis: The future is drifting out of reach! To secure the timeline, we must master the physics of the stars and build a sustainable home beyond Earth.

The Fix:

  • Science: Explore Newton’s Third Law of Motion by designing and launching multi-stage rockets. Study environmental science and closed-loop systems to engineer "Moon Bases" that can recycle water and generate oxygen.

  • Art: Dive into cosmic masterpieces using "galaxy pour" painting techniques and salt-texture effects. Experiment with light and shadow (Chiaroscuro) to paint realistic cratered moons and distant nebulae.

  • Math & Literacy: Practice predictive thinking by calculating launch trajectories and orbital paths. Write "Mission Logs" from the perspective of the first lunar settlers to document life in the stars.

Mission Goal: Master astronautical engineering and cosmic design to launch humanity into the future!

A young girl with glasses sitting at a wooden table, painting a pumpkin with watercolors.
A young boy standing at a wooden table with a colorful watercolor painting and a watercolor palette in front of him, smiling indoors with large windows in the background.
A young girl with glasses and braces sitting at a wooden table, making a peace sign with her right hand, and holding a paintbrush in her left hand. She is wearing a gray Disney T-shirt and a black choker with a heart pendant. There is a colorful watercolor painting of a face on white paper in front of her, a palette of watercolors, and a jar of water on the table. Large windows behind her reveal a sunny outdoor scene with greenery.
Group of four diverse children dressed as explorers with backpacks and goggles, surrounded by futuristic and ancient cityscapes, flying spacecraft, and glowing trails, with a banner reading '4th - 6th Graders'.

S.T.E.A.M. Adventure: Grades 4–6

Week 1: June 15 – June 19 | 9 AM – 2 PM

Ancient Egypt: Civil Engineering Crisis – Nile Chaos & Pyramid Collapse!

Nile floods rage and the Great Pyramid’s chambers are collapsing—Egypt’s legacy is at stake! Time agents master hydraulics, structures, pigments, and codes to save the civilization.

How You’ll Know You’ve Solved It

  • Shaduf lifts and directs water perfectly.

  • Pyramid with corbel vault holds heavy load—no collapse.

  • Egyptian Blue pigment is bright and stable.

  • Relief carving is precise and proportional.

  • Volume & surface area calculations are exact.

  • Cryptogram encrypts/decodes mission data flawlessly.

The Fix

  • Science & Engineering: Build shaduf irrigation systems (fluid dynamics). Construct pyramids with tunnels; test corbel vaults under load.

  • Art & Chemistry: Synthesize Egyptian Blue pigment with copper & heat. Carve precise reliefs on limestone substitutes.

  • Math & Literacy: Calculate volume, surface area & proportions with geometry. Create mixed hieroglyph cryptograms as Chronicle Scribes.

Mission Goal: Master hydraulic engineering, structural mechanics, synthetic chemistry, advanced geometry, and cryptography to tame the Nile and secure Egypt’s architectural future!

S.T.E.A.M. Adventure: Grades 4–6 Week 1: June 15 – June 19
Sale Price: $285.00 Original Price: $350.00

S.T.E.A.M. Adventure: Grades 4–6

Week 1: June 15 – June 19 | 9 AM – 2 PM

Ancient Egypt: The Civil Engineering Crisis

The Crisis: The Nile is flooding unpredictably and the Great Pyramid's internal chambers are collapsing! Without advanced calculations, the architectural foundation of the future is at risk.

The Fix:

  • Science & Engineering: Dive into fluid dynamics by designing irrigation systems with "Shadufs" (lever-based water lifters). Study structural load distribution by building pyramids that include internal tunnels, testing the limits of "Corbel Vault" ceilings against weight.

  • Art: Master sculptural chemistry by synthesizing "Egyptian Blue"—history's first synthetic pigment—using copper and heat. Practice precision carving on limestone stimulants to understand the mathematical relief work used in royal tombs.

  • Math & Literacy: Apply geometry to calculate the volume and surface area of their structures. Act as "Chronicle Scribes" by creating complex cryptograms using a mix of logographic and alphabetic hieroglyphs to encrypt mission data.

Mission Goal: Utilize hydraulic engineering and advanced geometry to stabilize the Nile civilization and secure the architectural timeline!

S.T.E.A.M. Adventure: Grades 4–6

Week 2: June 22 – June 26 | 9 AM – 2 PM

Ancient Greece: Antikythera Malfunction – First Computer Dismantled!

The Antikythera mechanism—ancient Greece’s incredible analog computer—has been taken apart! Without its gears and celestial precision, navigation and timekeeping would stay in the dark ages. Time agents rebuild the marvel to restore history.

How You’ll Know You’ve Solved It

  • Gear calendar / automata runs smoothly and tracks accurately.

  • Archimedes’ Screw lifts water uphill efficiently.

  • Contrapposto statue stands balanced with realistic anatomy.

  • Temple design shows perfect entasis—columns look straight.

  • Protractor calculations predict planetary angles correctly.

  • Socratic dialogue / logic puzzle fixes the mechanism flawlessly.

The Fix

  • Science & Engineering: Build automata & gear calendars (rotational motion, torque, gear ratios). Recreate Archimedes’ Screw (displacement, buoyancy, anti-gravity water flow).

  • Art & Architecture: Sculpt contrapposto figures (wire + plaster for weight distribution). Design temples with entasis to fix optical illusions.

  • Math & Literacy: Use protractor geometry for planetary angles. Write Socrates-style dialogues or logic puzzles to troubleshoot errors.

Mission Goal: Re-sync ancient gears with mechanical physics, astronomy math, realistic sculpture, optical design, and logical reasoning to revive the Antikythera mechanism and spark modern science!

S.T.E.A.M. Adventure: Grades 4–6 Week 2: June 22 – June 26
Sale Price: $285.00 Original Price: $350.00

S.T.E.A.M. Adventure: Grades 4–6

Week 2: June 22 – June 26 | 9 AM – 2 PM

Ancient Greece: The Antikythera Malfunction

The Crisis: The world’s first analog computer has been dismantled! Without the Greek mastery of gears and celestial mechanics, navigation and time-telling will remain in the dark ages.

The Fix:

  • Science & Engineering: Dive into rotational motion and torque by building complex "Automata" (mechanical puppets) and gear-driven calendars. Study displacement and buoyancy by recreating "Archimedes’ Screw" to move water against gravity.

  • Art: Master sculptural anatomy by studying the "Contrapposto" stance, using wire and plaster to create statues with realistic weight distribution. Explore architectural perspective by designing temples that account for "entasis"—the optical illusion of curved columns.

  • Math & Literacy: Use Protractor Geometry to calculate the degrees of planetary movement. Write philosophical "Dialogues" or logic puzzles in the style of Socrates to troubleshoot the machine's errors.

Mission Goal: Synchronize the gears of the past using mechanical physics and astronomical math!

S.T.E.A.M. Adventure: Grades 4–6

Week 3: June 29 – July 3 | 9 AM – 2 PM

Middle Ages: The Ballistic Breach – Defenses Forgotten!

Castle walls are strong but physics of defense is lost—siege weapons unstoppable! Time agents master ballistics, torsion, structural supports, and illuminated art to protect the realm.

How You’ll Know You’ve Solved It

  • Trebuchet launches precisely with adjustable counterweights.

  • Catapult shows clear torsion effects on distance/velocity.

  • Gold-leaf illuminated page glows with vibrant egg-tempera.

  • Flying buttress model supports large openings—no collapse.

  • Parabolic graphs accurately map projectile paths.

  • Strategic Treatise details siege physics and defense probability.

The Fix

  • Science & Engineering: Build adjustable trebuchets (potential/kinetic energy). Construct catapults (torsion, tension, velocity).

  • Art & Architecture: Create illuminated manuscripts with gold-leaf gilding + egg-tempera. Design flying buttresses for Gothic stained-glass support.

  • Math & Literacy: Graph parabolic projectile curves. Write Strategic Treatises on siege physics and probability.

Mission Goal: Conquer ballistics, structural engineering, illuminated chemistry, parabolic math, and strategic writing to secure the kingdom!

S.T.E.A.M. Adventure: Grades 4–6 Week 3: June 29 – July 3
Sale Price: $285.00 Original Price: $350.00

S.T.E.A.M. Adventure: Grades 4–6

Week 3: June 29 – July 3 | 9 AM – 2 PM

The Middle Ages: The Ballistic Breach

The Crisis: The castle walls are fortified, but the physics of defense have been forgotten! To protect the realm, we must master the science of projectile motion and structural resilience before the timeline is over-run.

The Fix:

  • Science & Engineering: Analyze potential and kinetic energy by engineering full-scale (tabletop) Trebuchets with adjustable counterweights. Study torsion physics by building catapults to calculate how tension affects distance and velocity.

  • Art: Explore Illuminated Manuscript chemistry by creating gold-leaf "gilding" and mixing egg-tempera paints. Study Gothic Architecture by designing "flying buttresses" to understand how external supports allow for massive stained-glass windows without collapsing the walls.

  • Math & Literacy: Master parabolic curves by graphing the flight path of projectiles. Write "Strategic Treatises" detailing the physics of a siege and the mathematical probability of a successful defense.

Mission Goal: Conquer the laws of ballistics and structural engineering to ensure the kingdom's survival!

S.T.E.A.M. Adventure: Grades 4–6

Week 4: July 6 – July 10 | 9 AM – 2 PM

Renaissance: Da Vinci Code Red – Blueprints Vanished!

Da Vinci’s “Great Bird” flying machine and anatomical studies are gone—modern flight and medicine hang in the balance! Grades 4–6 time agents recover the genius by blending biology, mechanics, and art.

How You’ll Know You’ve Solved It

  • Aerial Screw glider shows strong lift and stable flight.

  • Robotic hand with pulleys mimics realistic finger movement.

  • Chiaroscuro + sfumato portrait has dramatic depth and soft blending.

  • Anatomical sketch is precise and medically accurate.

  • Golden Ratio proportions are perfect in your designs.

  • Mirror-written Codex entry encrypts discoveries securely.

The Fix

  • Science & Engineering: Build Aerial Screw gliders (fluid dynamics & lift). Construct pulley-tendon robotic hands (bio-mechanics).

  • Art: Master chiaroscuro & sfumato for realistic portraits. Draft precise anatomical sketches blending science and art.

  • Math & Literacy: Apply Golden Ratio for ideal proportions. Write encrypted Codex entries in mirror script.

Mission Goal: Bridge biology and mechanical flight with aerodynamics, bio-mechanics, advanced art techniques, proportional math, and secretive writing to reignite Da Vinci’s spark!

S.T.E.A.M. Adventure: Grades 4–6 Week 4: July 6 – July 10
Sale Price: $285.00 Original Price: $350.00

S.T.E.A.M. Adventure: Grades 4–6

Week 4: July 6 – July 10 | 9 AM – 2 PM

The Renaissance: The Da Vinci Code Red

The Crisis: Da Vinci’s "Great Bird" flying machine and anatomical studies are missing! Without his fusion of biology and mechanics, the leap to modern aviation and medicine will never happen.

The Fix:

  • Science & Engineering: Analyze fluid dynamics and lift by constructing high-performance gliders based on Da Vinci’s "Aerial Screw." Study bio-mechanical engineering by building functional "robotic" hands using pulleys and tendons to mimic human muscle movement.

  • Art: Master Chiaroscuro and Sfumato—the science of light and atmospheric blurring—to create hyper-realistic portraits. Practice anatomical drafting by sketching skeletal structures with medical precision, blending scientific observation with fine art.

  • Math & Literacy: Explore The Golden Ratio in nature and art to calculate perfect proportions. Write "Codex" entries using specular (mirror) writing to encrypt your scientific discoveries.

Mission Goal: Bridge the gap between human biology and mechanical flight to restore the spark of genius!

S.T.E.A.M. Adventure: Grades 4–6

Week 5: July 13 – July 17 | 9 AM – 2 PM

Industrial Revolution: Thermodynamic Stall – Engines Dead!

Engines have cooled—heat transfer and pressure lost, stalling modern tech! Grades 4–6 time agents restart the machines and launch the electrical age.

How You’ll Know You’ve Solved It

  • Stirling/steam model converts heat to motion.

  • Electric motor spins from electromagnetism.

  • Exploded-view drawing shows clear 3D internals.

  • Cyanotype print sharply captures machine parts.

  • Efficiency & work ratios calculated correctly.

  • Patent application details specs and impact.

The Fix

  • Science & Engineering: Build Stirling/steam models (thermodynamics). Construct simple electric motors (electromagnetism).

  • Art & Design: Create exploded-view illustrations. Make cyanotype blueprints (UV chemistry).

  • Math & Literacy: Calculate efficiency percentages & ratios. Draft patent applications as “Patent Officers.”

Mission Goal: Master energy conversion, thermodynamics, electromagnetism, technical illustration, cyanotype chemistry, efficiency math & patent writing to ignite the modern era!

S.T.E.A.M. Adventure: Grades 4–6 Week 5: July 13 – July 17
Sale Price: $285.00 Original Price: $350.00

S.T.E.A.M. Adventure: Grades 4–6

Week 5: July 13 – July 17 | 9 AM – 2 PM

Industrial Revolution: The Thermodynamic Stall

The Crisis: The engines of the 19th century have cooled! Without the mastery of heat transfer and pressure, the world remains stuck in manual labor, halting the birth of modern technology.

The Fix:

  • Science & Engineering: Dive deep into Thermodynamics. Students will explore how thermal energy converts to mechanical work by experimenting with Stirling engine models or steam-expansion simulations. They will also study electromagnetism by building simple electric motors to understand the transition from steam to the electrical age.

  • Art: Explore Industrial Design and Technical Illustration. Students will create detailed "Exploded View" drawings of complex machines, mastering the art of showing internal components in 3D space. They will also experiment with Cyanotype photography, using UV light chemistry to document machine parts.

  • Math & Literacy: Calculate efficiency percentages and work-output ratios. Students will act as "Patent Officers," drafting formal patent applications that describe the technical specifications and societal impact of their restored inventions.

Mission Goal: Master the conversion of energy and the precision of industrial design to jumpstart the modern age!

S.T.E.A.M. Adventure: Grades 4–6

Week 6: July 20 – July 24 | 9 AM – 2 PM

Wild West: The Frontier Survey – Maps Blank & Infrastructure Failing!

Blank maps and crumbling connections leave the frontier impassable! Grades 4–6 time agents survey the land, build bridges, and chart the West to link the coasts.

How You’ll Know You’ve Solved It

  • Your suspension/truss bridge model spans wide gaps and holds strong load.

  • Your core sample simulation identifies stable soil for railroad foundations.

  • Your tea-stained, hand-lettered map shows accurate topography and shading.

  • Your landscape drawing captures vast depth and atmospheric perspective.

  • Your triangulation measurements accurately calculate distances across “rivers.”

  • Your Expedition Log combines scientific notes with persuasive arguments for funding.

The Fix

  • Science & Engineering: Design suspension & truss bridges (civil engineering). Study geology/mineralogy via core samples to find stable foundations for railroads.

  • Art & Cartography: Create 19th-century-style maps with tea-staining, topographical shading, and calligraphy. Draw realistic Western landscapes with depth and atmospheric perspective.

  • Math & Literacy: Use triangulation and surveying math to measure unreachable distances. Write Expedition Logs blending observation and persuasive writing.

Mission Goal: Apply geological science, structural engineering, precise surveying math, cartographic art, and expedition writing to bridge the continent and conquer the frontier!

S.T.E.A.M. Adventure: Grades 4–6 Week 6: July 20 – July 24
Sale Price: $285.00 Original Price: $350.00

S.T.E.A.M. Adventure: Grades 4–6

Week 6: July 20 – July 24 | 9 AM – 2 PM

The Wild West: The Frontier Survey

The Crisis: The maps of the Great Expansion are blank, and the infrastructure connecting the coasts is failing! Without precise surveying and geological engineering, the frontier will remain an impassable wilderness.

The Fix:

  • Science & Engineering: Master Civil Engineering by designing suspension and truss bridges that can span wide "canyons." Study Geology and Mineralogy to identify load-bearing soil types and conduct "core sample" simulations to find stable foundations for the expanding railroad.

  • Art: Explore Cartography as Art. Students will learn the techniques of 19th-century mapmakers, using tea-staining, topographical shading, and hand-lettered calligraphy. They will also study Landscape Realism, focusing on how to capture vast depth and atmospheric perspective found in the American West.

  • Math & Literacy: Practice Triangulation and Surveying Math to measure distances across "rivers" without crossing them. Write "Expedition Logs" that combine scientific observation with persuasive writing to convince the "government" to fund further exploration.

Mission Goal: Apply geological science and structural engineering to bridge the continental divide!

S.T.E.A.M. Adventure: Grades 4–6

Week 7: July 27 – July 31 | 9 AM – 2 PM

Space Age: Orbital Intersection – Global Blackout!

Communication blackout hits Earth—satellites down, lunar future fading! Grades 4–6 time agents launch satellites and build a self-sustaining Moon colony.

How You’ll Know You’ve Solved It

  • Rocket flies stable (correct center of mass/pressure).

  • Orbital sim nails slingshot & insertion burn.

  • Hydroponics + filtration sustains vacuum “life.”

  • Isometric habitat design is modular & solarpunk-inspired.

  • Light art shows realistic star trails/orbits.

  • Escape velocity & fuel ratios calculated accurately.

  • Interstellar Protocol is clear and scientifically solid.

The Fix

  • Science & Engineering: Calculate rocket stability & orbital mechanics. Build hydroponics/filtration life-support systems.

  • Art & Design: Draw isometric modular habitats (solarpunk style). Create long-exposure light art for stars & orbits.

  • Math & Literacy: Solve equations for escape velocity & fuel ratios. Write formal Interstellar Protocols & technical logs.

Mission Goal: Master aerospace, orbital physics, astrobiology, solarpunk design, algebraic math & interstellar communication to reconnect Earth and secure humanity’s cosmic future!

S.T.E.A.M. Adventure: Grades 4–6 Week 7: July 27 – July 31
Sale Price: $285.00 Original Price: $350.00

S.T.E.A.M. Adventure: Grades 4–6

Week 7: July 27 – July 31 | 9 AM – 2 PM

The Space Age: The Orbital Intersection

The Crisis: A massive communication blackout has hit Earth! To reconnect the globe, we must launch a network of satellites and establish a self-sustaining lunar colony using the laws of astrophysics.

The Fix:

  • Science & Engineering: Dive into Aerospace Engineering by calculating center of mass and center of pressure for stable rocket flight. Explore Orbital Mechanics by simulating gravitational slingshots and "Insertion Burns." Students will also engineer Astrobiology Life-Support Systems, using hydroponics and filtration chemistry to sustain life in a vacuum.

  • Art: Master Industrial Futurism. Students will design modular space habitats using 3D modeling principles (isometric drawing) and explore the aesthetics of "Solarpunk" to imagine sustainable space cities. They will also experiment with long-exposure light art to simulate star trails and planetary movement.

  • Math & Literacy: Use Algebraic Equations to determine escape velocity and fuel-to-weight ratios. Write "Interstellar Protocols"—formal diplomatic documents and technical logs intended for future civilizations or deep-space communication.

Mission Goal: Master the physics of the vacuum and the math of the stars to secure humanity's place in the cosmos!

Group of children inside a cardboard race track at a robotics workshop, holding small robotic vehicles and smiling.
Three children playing on large flattened cardboard boxes in a room with tables and children’s artwork on the walls.
A young boy wearing glasses, a San Francisco Giants baseball cap, and a black San Francisco Giants t-shirt kneeling on a concrete sidewalk outdoors, with trees, grass, and a fence in the background. There is a water bottle nearby and some chalk drawings on the ground.

Extended Care

We understand that a hero's schedule doesn’t always fit into a standard mission window. Our Extended Care program provides a safe, supervised, and engaging environment for explorers to power up before the day begins and decompress after the mission is complete.

Morning Launchpad (Before Care)

Time: 7:00 AM – 9:00 AM

Weekly Rate: $100

The Vibe: Low-energy, creative priming.

Before the main S.T.E.A.M. mission begins, campers can ease into their day with "Brain Breakfast" activities.

Mission Control (After Care)

Time: 2:00 PM – 5:30 PM

Weekly Rate: $100

The Vibe: Active play followed by a "Power Down" period.

After a day of intense problem-solving, campers need a chance to burn off energy and reflect.

Full Mission Bundle (Best Value)

  • Hours: 7:00 AM – 9:00 AM AND 2:00 PM – 5:30 PM

  • Weekly Rate: $175 (Save $25 per week!)

Daily Drop-In (Full Day)

  • Rate: $40 per day

  • Includes both Morning and Afternoon care for a single day.

S.T.E.A.M. Adventure Extended Care: 7:00 AM to 5:30 PM
from $40.00

Support your child’s summer of discovery with flexible care options designed for busy families. Our Extended Care program provides a safe, engaging environment that bridges the gap between home and history.

  • Before Care (7:00 – 9:00 AM): $100/week

  • After Care (2:00 – 5:30 PM): $100/week

  • Full Day Bundle (AM & PM): $175/week

  • Single Day Drop-In: $40/day

Give your child more time to build, create, and play. Add Extended Care to your registration at checkout!


"Logic will get you from A to B. Imagination will take you everywhere."

Albert Einstein


S.T.E.A.M. Summer Camps:

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